Gee, I forgot I had an account here xP
Anyway...
This is hopefully a simple fix, but I'm trying to make actors' hit rates somewhat dependent on their level (so that when re-visiting old areas with inaccurate weapons, you won't have a hard time hitting super weak bats and bees). What I have in Game_Battler under the *Calculate Hit Rate of Skill/Item is
def item_hit(user,item)
rate=item.success_rate * 0.01
rate*= user.hit if item.physical?
rate+=user.level if user.actor? #THIS IS THE ADDED LINE
return rate
end
Testing a high-level character against a high-avoid enemy, however, that extra line seems to do nothing. Help?
(Also, this question is for RPG Maker VX ACE!)
And if it matters, I'm using Yanfly's battle system.
Thanks!