[XP] 1-on-1 battle system using charsets?

Started by zephrael, May 27, 2013, 07:33:18 am

Previous topic - Next topic

zephrael

May 27, 2013, 07:33:18 am Last Edit: May 27, 2013, 07:39:36 am by zephrael
Hi all,

I'm looking to use a rather simple battle system in my game. I'd like it to be one-on-one - that is to say, only one enemy and one actor. I understand this can be easily done by having only one actor in the party and only one enemy in the troop, but I'd like the HUD of the battle system to only have space for the HP/SP/whatever of one actor and one enemy, so that it doesn't look like there should be more, if you understand.

I'd also like to have it so that rather than specific battlers, the system just uses the actor/enemy's charset - so, it's a side-on view, with the enemy on the left and character on the right (with the sprites enlarged to fill up space), and when they attack they walk up to each other (or stay put if they're using a ranged attack/skill), battle animations play, possibly use a separate 'attacking' charset to show swinging their sword or whatever, and then return to their previous position.

I'd also if possible like to have it work with visual equipment scripts - so in battle, you can see what armour your character is wearing etc.

Here's some basic mock-up images I just whipped up:
Spoiler: ShowHide






Does anybody know of anything similar that already exists, or could anybody be kind enough to take some time to try and whip something up for me?

Many thanks!

Zexion


zephrael

Thanks! The Takentai one does just fine for me. The only problem is that it kind of ruins the illusion of single-playerness when, when using an item, it asks which actor you want to use it on first, even though there is only one. If I had any scripting knowledge beyond the very basic, I'm sure I'd be able to bypass this step, but it's fine for now :D

Zexion

If you don't want that just change the items in the database. There is a part that says "scope:" change that to all ally's since there is only one it shouldn't matter