[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Aqua

$game_variables[ID] = $game_map.enemies.size

Is used to check how many monsters are left on the map.

To make it so you can't leave, just have the teleporting event have a condition be that the variable = 0.

nathmatt

which varible i cant seem to find that line in the abs script
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Phasedscar

Like a variable with the events

TerraAgua's way is probably the best, just a little more complicated because of the call scripts.
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Aqua

I meant that you replace ID with whatever variable you want and then use the same variable as a condition.

Sorry about the confusion!

nathmatt

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nathmatt

another quick question i making this make that more like a halographic training room but instead of making mutliple maps im making panaramas now to my question is there a way to cause the monsters to respawn but not turn it on in the script
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Aqua

Quote3.1.6. Create a Respawn Point
Respawn Points are a special feature in Blizz-ABS that allows the respawn of enemies at
one specific point. To create such a Respawn Point you have to use the same method of
adding commands in the name like you use for enemies. Instead of "\e[ID]" use "\r[ID1, ID2,
ID3, ...]". The various IDs are enemy IDs from enemy types who will respawn at this point.
Separate the IDS with commas. As soon as an enemy is killed, he will respawn at one
Respawn Point of the map where his ID is included in this setting. The waiting time for
respawning in this case is 5 seconds, you can change it by adding "\t[TIME]" where TIME is
the number of seconds which it takes between death and respawn. Keep in mind that this
feature is independent from the basic respawning feature and that it overrides the basic
respawning system for the specific enemies. Respawn Points are normal events that are
simply marked which means that they completely act like normal events. As critters don't
respawn, they can't use Respawn Points either. Lifeless objects don't respawn either.

Taken from the manual XD

I think it should work... lol

nathmatt

March 22, 2008, 10:05:03 pm #247 Last Edit: March 22, 2008, 10:08:29 pm by nathmatt
k ill try it heres an example of what i was talking about actually is im readying that right im not sure if thats what i need but that still might help me with my halo room


http://www.megaupload.com/?d=YB7S0CF4
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Aqua

Uh... I can't play that demo... XD
Maybe because you're using PKE?

nathmatt

March 22, 2008, 10:22:59 pm #249 Last Edit: March 22, 2008, 10:24:03 pm by nathmatt
oh i am is there a way i can  make it where u can
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Aqua

Uh... I'm not sure... lol ^_^"

nathmatt

March 22, 2008, 10:26:09 pm #251 Last Edit: March 22, 2008, 10:31:58 pm by nathmatt
can u not play it or cant use the edit 1 ?
because there would realy be no point for me to make a game if ppl cant even play it

try this 1
http://www.megaupload.com/?d=BTHKCL9Q
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Aqua

I can't play it but I think other people with PKE can play it but I'm not sure.

nathmatt

try the new 1 i just added
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Aqua

You didn't include every file you used into the game so it crashes. 

Like kn_fighter, the bg music, the tilesets, and maybe some others.

nathmatt

March 23, 2008, 10:26:56 am #255 Last Edit: March 23, 2008, 10:57:15 am by nathmatt
hm ill look into that give me a min  k try this 1 it should work


http://www.megaupload.com/?d=QEJ409AN
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Aqua

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With your setup of events, just make your teleport event like that and it should work...

nathmatt

March 23, 2008, 07:13:45 pm #257 Last Edit: March 23, 2008, 07:20:21 pm by nathmatt
thats not where the problem is kill the 3 bats then go right i need them to respawn after u go right without actually leaving the map
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nathmatt

i think it might be ezer just to create maps
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A13x from RMRK

im crap at scripting and have only ever successfully installed 1 script out of... 26? yeah i think thats it...
anyway, how do i install it? i cant find instructions on how to install the script any where =P
i had a quick look thru the pdf's and the txt's and  on this page and couldnt find any. KEY WORD: QUICK