This happens after I do a few updates to Part 1 in the editor. I've had to remake Part 1 several times because of this and its chair-throwingly frustrating.
Here is my most recent Part 1 of the script.
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# Blizz-ABS by Blizzard and winkio
# Version: 2.84
# Auto-Generated Configuration Script
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#
# PART 1
#
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# Copy-paste this auto-generated script into the script slot instead of Part 1
# of the default Blizz-ABS script.
#
# If you find any bugs, please report them here:
# http://forum.chaos-project.com
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#==============================================================================
# BlizzABS
#------------------------------------------------------------------------------
# This is the master control, configuration, utility and battle process
# module for Blizz-ABS.
#==============================================================================
module BlizzABS
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Control
#----------------------------------------------------------------------------
# This module provides in-game control configurations.
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module Control
CUSTOM_CONTROLS = true
DISABLE_DEFAULT = true
UP = "Key['Arrow Up']"
LEFT = "Key['Arrow Left']"
DOWN = "Key['Arrow Down']"
RIGHT = "Key['Arrow Right']"
PREVPAGE = "Key[',']"
NEXTPAGE = "Key['.']"
CONFIRM = "Key['C'], Key['Enter']"
CANCEL = "Key['X'], Key['Esc']"
ATTACK = "Key['S']"
DEFEND = "Key['D']"
SKILL = "Key['F'], Key['A']"
ITEM = "Key['W']"
SELECT = "Key['Q']"
HUD = "Key['H']"
HOTKEY = "Key['N']"
MINIMAP = "Key['M']"
RUN = "Key['R']"
SNEAK = "Key['Shift']"
JUMP = "Key['Space']"
TURN = "Key['Ctrl']"
end
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# BlizzABS::Config
#----------------------------------------------------------------------------
# This module provides Blizz-ABS configurations.
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module Config
# 2.1. # Basic Configuration
MAX_PARTY = 4
MAX_PETS = 4
MAX_MONSTERS = 4
MAX_SUMMONS = 4
CATERPILLAR = true
CORPSES = false
EMPTY_CORPSES = false
RECOVER_ON_LEVEL_UP = true
FULL_DEFEND = true
DIRECT_HOTKEYS = false
AUTO_GAMEOVER = true
DROP_AMMO = true
MENU_COLOR_TINT = 0
DISABLE_ABS_MODE = 3
ITEM_DROP = true
ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('005-System05', 80, 100)
GOLD_DROP = 'coins'
GOLD_PICKUP_SOUND_FILE = RPG::AudioFile.new('006-System06', 80, 100)
DROP_TIME = 30
EVENT_LOCK = 40
ANIMATED_IDS = [15, 16]
# 2.2. # Movement Configuration
PIXEL_MOVEMENT_RATE = 0
REPAIR_MOVEMENT = true
EIGHT_WAY_MOVEMENT = false
SNEAK_ON_CHARGE = true
NORMAL_SPEED = 4
RUN_SPEED = 5
SNEAK_SPEED = 3
JUMPING = 2
NO_JUMP_TAGS = [1]
ALLOW_JUMP_TAGS = []
NO_FLOOR_TAGS = [3, 6, 7]
# 2.3. # Lag Prevention Configuration
INTELLIGENT_PASSABILITY = true
ABSEAL_AUTOKILL = true
ABSEAL_FACTOR = 1
DISABLE_ANTILAG_IDS = []
# 2.4. # Game Info Configuration
HUD_ENABLED = true
HUD_POSITION = 0
HUD_TYPE = 0
MINIMAP = true
HOTKEYS = true
ENEMY_HEALTH_BARS = 0
ENEMY_HEALTH_BARS_MATCH_WIDTH = false
BOUNCING_DAMAGE = true
WEAPON_DATA_MODE = [2, 2]
SKILL_DATA_MODE = [2, 2, 2]
ITEM_DATA_MODE = [0, 0, 0]
# 2.5. # Enemy Behavior Configuration
AI_DEFAULT_ATTRIBUTES = '00000000'
AI_DELAY_TIME = 40
VIEW_RANGE = 5
HEARING_RANGE_RATIO = 40
RESPAWN_TIME = 0
WALL_TAGS = [1]
NO_ENEMY_TAGS = []
EXP_MODE = 0
KNOCKBACK_MODE = 2
# 2.6. # Animation Configuration
ANIMATIONS = true
SMALL_ANIMATIONS = true
DISPLAY_LEVEL_UP = true
LEVEL_UP_ANIMATION_ID = 1
FLEE_ANIMATION_ID = 98
CALL_HELP_ANIMATION_ID = 97
DEFEND_ANIMATION_ID = 137
UNSUMMON_ANIMATION_ID = 0
# 2.7. # Sprite Control Configuration
A_ACTION_SPRITES = false
A_WEAPON_SPRITES = false
A_DEFEND_SPRITES = false
A_SKILL_SPRITES = false
A_ITEM_SPRITES = false
A_IDLE_SPRITES = false
A_CHARGE_SPRITES = false
A_CHARGE_WEAPON_SPRITES = false
A_CHARGE_SKILL_SPRITES = false
A_CHARGE_ITEM_SPRITES = false
E_ACTION_SPRITES = false
E_SKILL_SPRITES = false
E_IDLE_SPRITES = false
E_CHARGE_SPRITES = false
E_CHARGE_SKILL_SPRITES = false
RUNNING_SPRITES = false
SNEAKING_SPRITES = false
JUMPING_SPRITES = false
end
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# BlizzABS::Alignments
#----------------------------------------------------------------------------
# This module provides alignment configurations.
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module Alignments
GROUPS = [1, 2, 3, 4, 5, 6, 7, 8]
LIFELESS_GROUPS = [4]
LINKED_GROUPS = [5, 6]
PERMANENT_GROUPS = [5, 6]
ACTOR_GROUP = 1
ENEMY_GROUP = 2
def self.enemies(id)
case id
when 1 then return [2, 7]
when 2 then return [1, 3, 5, 6]
when 5 then return [2, 7]
when 7 then return [1, 2, 3, 5, 6]
when 8 then return [2, 7]
end
return []
end
def self.allies(id)
case id
when 1 then return [1]
when 2 then return [2]
when 5 then return [5, 6]
when 6 then return [5, 6]
when 7 then return [7]
when 8 then return [1, 5, 6]
end
return []
end
def self.neutral(id)
return []
end
end
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# BlizzABS::Weapons
#----------------------------------------------------------------------------
# This module provides weapon configurations.
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module Weapons
def self.type(id)
case id
when 5 then return SPEAR # Hunting Spear
when 6 then return SPEAR # Bronze Spear
when 7 then return SPEAR # Battle Spear
when 8 then return SPEAR # Trident
when 17 then return BOW # Longbow
when 18 then return BOW # Fire Arrows
when 19 then return BOW # Poison Arrows
when 20 then return BOW # Silver Arrows
when 21 then return BOW # Boxing Glove Arrows
when 22 then return BOW # Shortbow
when 23 then return BOW # Crossbow
when 24 then return BOW # Boomerang
when 29 then return SPEAR # Old Staff
when 30 then return SPEAR # Magic Staff
when 31 then return SPEAR # Power Staff
when 38 then return FLAIL # Sledge Hammar
when 39 then return FLAIL # Flail Mace
when 40 then return BOW # Staff of Thunder
when 44 then return SPEAR # Snibee Spear
when 45 then return BOW_ARROW # Ancient Gun
when 48 then return SHURIKEN # Monk Star
end
return SWORD
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
case id
when 22 then return 6 # Shortbow
when 23 then return 6 # Crossbow
when 24 then return 4 # Boomerang
when 40 then return 6 # Staff of Thunder
when 48 then return 4 # Monk Star
end
return 5
end
def self.knockback(id)
case id
when 5 then return 0 # Hunting Spear
when 6 then return 0 # Bronze Spear
when 7 then return 0 # Battle Spear
when 8 then return 0 # Trident
when 13 then return 0 # Knife
when 14 then return 0 # Poison Knife
when 15 then return 0 # Tribal Knife
when 16 then return 0 # Throwing Knife
when 27 then return 0 # Speedy Knuckle
when 28 then return 2 # Heavy Knuckle
when 38 then return 3 # Sledge Hammar
when 39 then return 3 # Flail Mace
when 40 then return 0 # Staff of Thunder
when 48 then return 0 # Monk Star
end
return 1
end
def self.range(id)
case id
when 5 then return 2.5 # Hunting Spear
when 6 then return 2.5 # Bronze Spear
when 7 then return 2.5 # Battle Spear
when 8 then return 2.5 # Trident
when 17 then return 6.5 # Longbow
when 18 then return 6.5 # Fire Arrows
when 19 then return 6.5 # Poison Arrows
when 20 then return 6.5 # Silver Arrows
when 21 then return 6.5 # Boxing Glove Arrows
when 22 then return 4.5 # Shortbow
when 23 then return 12.5 # Crossbow
when 24 then return 4.5 # Boomerang
when 38 then return 2.5 # Sledge Hammar
when 39 then return 2.5 # Flail Mace
when 40 then return 4.5 # Staff of Thunder
when 48 then return 7.5 # Monk Star
end
return 1.5
end
def self.penalty(id)
case id
when 9 then return 24 # Pickaxe
when 10 then return 24 # Wood Axe
when 11 then return 24 # Battle Axe
when 12 then return 24 # Pick Hammar
when 13 then return 8 # Knife
when 14 then return 8 # Poison Knife
when 15 then return 8 # Tribal Knife
when 16 then return 8 # Throwing Knife
when 23 then return 34 # Crossbow
when 27 then return 8 # Speedy Knuckle
when 28 then return 28 # Heavy Knuckle
when 38 then return 25 # Sledge Hammar
when 39 then return 25 # Flail Mace
end
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
case id
when 23 then return [CHARGEFreeze, 24] # Crossbow
end
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.consume(id)
case id
when 45 then return [82] # Ancient Gun
end
return []
end
end
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# BlizzABS::Skills
#----------------------------------------------------------------------------
# This module provides skill configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Skills
def self.type(id)
case id
when 7 then return [SHOOT, EXPLNone] # Fire Ball
when 8 then return [SHOOT, EXPLNone] # Flame Thrower
when 9 then return [DIRECT, EXPLTarget, 1.0, 27] # Wall of Flame
when 10 then return [SHOOT, EXPLNone] # Ice Shard
when 11 then return [BEAM, EXPLNone] # Freeze Beam
when 14 then return [DIRECT, EXPLTarget, 1.0, 33] # Lightning Bolt
when 15 then return [DIRECT, EXPLTarget, 1.0, 33] # Thunder Blast
when 19 then return [HOMING, EXPLNone] # Boulder
when 25 then return [HOMING, EXPLNone] # Light Ball
when 26 then return [BEAM, EXPLNone] # Light Beam
when 28 then return [HOMING, EXPLNone] # Shadow Ball
when 29 then return [HOMING, EXPLNone] # Lost Soul
when 57 then return [SHOOT, EXPLNone] # Heavy Strike
when 58 then return [SHOOT, EXPLNone] # Stunning Strike
when 59 then return [SHOOT, EXPLNone] # Dragon Slayer
when 60 then return [SHOOT, EXPLNone] # Blade Flourish
when 61 then return [HOMING, EXPLNone] # Precision Jab
when 62 then return [SHOOT, EXPLNone] # Power Kick
when 63 then return [SHOOT, EXPLNone] # Frozen Strike
when 64 then return [HOMING, EXPLNone] # Tiger Punch
when 65 then return [SHOOT, EXPLNone] # Wild Pounding
when 66 then return [SHOOT, EXPLNone] # Silver Knuckle
when 67 then return [SHOOT, EXPLNone] # Deadly Smash
when 70 then return [SHOOT, EXPLNone] # Brutal Chop
when 73 then return [SHOOT, EXPLNone] # Leg Shot
when 74 then return [SHOOT, EXPLNone] # Arm Shot
when 75 then return [SHOOT, EXPLNone] # Head Shot
when 76 then return [SHOOT, EXPLNone] # Eye Shot
when 77 then return [SHOOT, EXPLNone] # Kill Shot
when 78 then return [SHOOT, EXPLNone] # Double Arrow
when 79 then return [SHOOT, EXPLNone] # Triple Arrow
when 80 then return [SHOOT, EXPLNone] # Arrow Storm
when 81 then return [SHOOT, EXPLNone] # Frenzy
when 82 then return [SUMMON, EXPLNone] # Snibee Call
when 83 then return [SUMMON, EXPLNone] # Hunting Raven
when 85 then return [SHOOT, EXPLNone] # Lightning Stab
when 86 then return [TRAP, EXPLNone] # Animal Trap
when 91 then return [SHOOT, EXPLNone] # Rock Throw
when 92 then return [SHOOT, EXPLNone] # Head Bash
when 109 then return [SHOOT, EXPLTarget, 1.0, 27] # Pyro Beam
when 118 then return [SUMMON, EXPLNone] # Summon Undead
end
return [DIRECT, EXPLNone]
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
case id
when 57 then return 6 # Heavy Strike
when 58 then return 6 # Stunning Strike
when 59 then return 6 # Dragon Slayer
when 60 then return 6 # Blade Flourish
when 61 then return 6 # Precision Jab
when 62 then return 6 # Power Kick
when 63 then return 6 # Frozen Strike
when 64 then return 6 # Tiger Punch
when 65 then return 6 # Wild Pounding
when 66 then return 6 # Silver Knuckle
when 67 then return 6 # Deadly Smash
when 78 then return 6 # Double Arrow
when 79 then return 6 # Triple Arrow
when 80 then return 6 # Arrow Storm
when 91 then return 4 # Rock Throw
when 109 then return 6 # Pyro Beam
end
return 5
end
def self.knockback(id)
case id
when 1 then return 0 # First Aid
when 2 then return 0 # Magic Heal
when 3 then return 0 # Mass Heal
when 4 then return 0 # Remedy
when 5 then return 0 # Greater Remedy
when 6 then return 0 # Raise
when 13 then return 0 # Electroshock
when 14 then return 0 # Lightning Bolt
when 15 then return 0 # Thunder Blast
when 17 then return 2 # Geyser
when 18 then return 5 # Tidal Wave
when 19 then return 2 # Boulder
when 21 then return 5 # Earthquake
when 22 then return 3 # Gust
when 24 then return 5 # Hurricane
when 33 then return 0 # Venom
when 34 then return 0 # Venomous Gas
when 35 then return 0 # Blind
when 36 then return 0 # Dazzling Cloud
when 37 then return 0 # Mute
when 38 then return 0 # Mute Gas
when 41 then return 0 # Sleep
when 42 then return 0 # Sleep Dust
when 43 then return 0 # Paralyze
when 44 then return 0 # Paralyze Wave
when 45 then return 0 # Weaken
when 46 then return 0 # Mass Weaken
when 49 then return 0 # Delay
when 50 then return 0 # Mass Delay
when 51 then return 0 # Feeble
when 52 then return 0 # Mass Feeble
when 53 then return 0 # Sharp
when 54 then return 0 # Barrier
when 55 then return 0 # Resist
when 71 then return 2 # Winding Punch
when 72 then return 4 # Tornado Kick
when 82 then return 0 # Snibee Call
when 83 then return 0 # Hunting Raven
when 86 then return 0 # Animal Trap
when 97 then return 0 # Snibee Heal Call
when 98 then return 0 # Buldge
when 118 then return 0 # Summon Undead
end
return 1
end
def self.range(id)
case id
when 2 then return 5.5 # Magic Heal
when 3 then return 10.0 # Mass Heal
when 4 then return 5.5 # Remedy
when 5 then return 4.0 # Greater Remedy
when 6 then return 5.5 # Raise
when 7 then return 5.5 # Fire Ball
when 8 then return 5.5 # Flame Thrower
when 9 then return 8.0 # Wall of Flame
when 10 then return 5.5 # Ice Shard
when 11 then return 5.5 # Freeze Beam
when 12 then return 8.0 # Blizzard
when 13 then return 5.5 # Electroshock
when 14 then return 10.0 # Lightning Bolt
when 15 then return 8.0 # Thunder Blast
when 16 then return 5.5 # Hard Rain
when 17 then return 8.0 # Geyser
when 18 then return 8.0 # Tidal Wave
when 19 then return 5.5 # Boulder
when 20 then return 8.0 # Sandstorm
when 21 then return 8.0 # Earthquake
when 22 then return 5.5 # Gust
when 23 then return 10.0 # Tornado
when 24 then return 8.0 # Hurricane
when 25 then return 5.5 # Light Ball
when 26 then return 5.5 # Light Beam
when 27 then return 8.0 # Beam of Judgment
when 28 then return 5.5 # Shadow Ball
when 29 then return 5.5 # Lost Soul
when 30 then return 8.5 # Void
when 31 then return 5.5 # Fear
when 32 then return 5.5 # Frightning Roar
when 33 then return 5.5 # Venom
when 34 then return 5.5 # Venomous Gas
when 35 then return 5.5 # Blind
when 36 then return 5.5 # Dazzling Cloud
when 37 then return 5.5 # Mute
when 38 then return 5.5 # Mute Gas
when 39 then return 5.5 # Confuse
when 40 then return 5.5 # Confuse Wave
when 41 then return 5.5 # Sleep
when 42 then return 5.5 # Sleep Dust
when 43 then return 5.5 # Paralyze
when 44 then return 5.5 # Paralyze Wave
when 45 then return 5.5 # Weaken
when 46 then return 5.5 # Mass Weaken
when 47 then return 5.5 # Clumsy
when 48 then return 5.5 # Mass Clumsy
when 49 then return 5.5 # Delay
when 50 then return 5.5 # Mass Delay
when 51 then return 5.5 # Feeble
when 52 then return 5.5 # Mass Feeble
when 53 then return 5.5 # Sharp
when 54 then return 5.5 # Barrier
when 55 then return 5.5 # Resist
when 56 then return 5.5 # Blink
when 57 then return 2.5 # Heavy Strike
when 58 then return 2.5 # Stunning Strike
when 59 then return 2.5 # Dragon Slayer
when 60 then return 2.5 # Blade Flourish
when 62 then return 2.5 # Power Kick
when 63 then return 2.5 # Frozen Strike
when 64 then return 2.5 # Tiger Punch
when 70 then return 2.5 # Brutal Chop
when 72 then return 2.5 # Tornado Kick
when 73 then return 7.0 # Leg Shot
when 74 then return 7.0 # Arm Shot
when 75 then return 7.0 # Head Shot
when 76 then return 7.0 # Eye Shot
when 77 then return 7.0 # Kill Shot
when 78 then return 6.5 # Double Arrow
when 79 then return 6.5 # Triple Arrow
when 80 then return 6.5 # Arrow Storm
when 87 then return 5.5 # Vine Wrap
when 88 then return 5.5 # Poison Pineneedle
when 89 then return 5.5 # Solar Blast
when 90 then return 5.5 # Pine Bomb
when 91 then return 5.5 # Rock Throw
when 93 then return 10.0 # Snibee Attack Call
when 94 then return 10.0 # Snibee Poison Call
when 95 then return 10.0 # Fribee Attack Call
when 96 then return 10.0 # Fribee Napalm Call
when 100 then return 5.5 # Snowball Blast
when 101 then return 5.5 # Combust
when 102 then return 10.0 # Dark Lightning
when 103 then return 7.0 # Dark Spores
when 104 then return 7.0 # Heinium Bullet
when 105 then return 7.0 # Burst
when 106 then return 7.0 # Radiate
when 108 then return 10.0 # Vortext
when 109 then return 10.0 # Pyro Beam
when 110 then return 10.0 # Void
when 111 then return 7.0 # Snowy Mist
end
return 1.0
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
case id
when 86 then return 60 # Animal Trap
end
return 10
end
def self.summon(id)
case id
when 82 then return [SUMMONPet, 15, 10] # Snibee Call : Snibee
when 83 then return [SUMMONPet, 16, 10] # Hunting Raven : Raven
when 118 then return [SUMMONPet, 14, 10] # Summon Undead : Undead
end
return [SUMMONPet, 0, 0]
end
end
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# BlizzABS::Items
#----------------------------------------------------------------------------
# This module provides item configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Items
def self.type(id)
return [DIRECT, EXPLNone]
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.knockback(id)
return 1
end
def self.range(id)
return 5.5
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
def self.drop_sprite(id)
return false
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Enemies
#----------------------------------------------------------------------------
# This module provides enemy configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Enemies
def self.type(id)
case id
when 1 then return SPEAR # Lesser Bither
when 2 then return SPEAR # Bither
when 4 then return SPEAR # Snibee
when 12 then return BOW # Blood Ghost
when 15 then return BOW # Treemage
when 17 then return BOW # Squngus
when 18 then return FLAIL # Squngus Tentacle
when 19 then return BOW # Deccapied
when 21 then return SPEAR # Snibee Larva
when 22 then return BOOMERANG # Snibee Queen
when 27 then return SPEAR # Vermon
when 28 then return SPEAR # Polar Bither
when 31 then return SPEAR # Mountain Savage
when 36 then return BOW # Bandit Archer
when 38 then return SPEAR # Sand Bither
when 42 then return SPEAR # Tribal Savage
when 43 then return BOW # Fwuzo Rider
when 58 then return BOW # Frost
when 60 then return BOW # The Ice King
when 65 then return SPEAR # Spike
when 69 then return BOW # Sinbad
when 72 then return BOW # Archer
when 74 then return BOW # Le Cannon
end
return SWORD
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
case id
when 43 then return 4 # Fwuzo Rider
end
return 5
end
def self.knockback(id)
case id
when 8 then return 2 # Greater Bither
when 13 then return 2 # Bither Queen
when 22 then return 0 # Snibee Queen
when 43 then return 2 # Fwuzo Rider
when 58 then return 0 # Frost
when 66 then return 0 # Spike
when 68 then return 3 # Riff
when 73 then return 2 # Boswine
end
return 1
end
def self.range(id)
case id
when 12 then return 5.0 # Blood Ghost
when 15 then return 5.5 # Treemage
when 17 then return 10.0 # Squngus
when 18 then return 3.0 # Squngus Tentacle
when 19 then return 5.5 # Deccapied
when 22 then return 5.5 # Snibee Queen
when 31 then return 2.5 # Mountain Savage
when 36 then return 6.0 # Bandit Archer
when 42 then return 2.5 # Tribal Savage
when 43 then return 4.5 # Fwuzo Rider
when 58 then return 5.5 # Frost
when 66 then return 2.5 # Spike
when 68 then return 3.0 # Riff
when 72 then return 6.0 # Archer
when 74 then return 10.0 # Le Cannon
end
return 1.5
end
def self.penalty(id)
case id
when 60 then return 10 # The Ice King
end
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.delay(id)
case id
when 22 then return 28 # Snibee Queen
when 60 then return 28 # The Ice King
end
return nil
end
def self.perception(id)
case id
when 16 then return [2, 100] # Snibee Drone
when 22 then return [10, 100] # Snibee Queen
when 26 then return [2, 90] # Vembat
when 27 then return [2, 90] # Vermon
when 60 then return [8, 60] # The Ice King
end
return nil
end
def self.ai(id)
case id
when 4 then return '00000100' # Snibee
when 5 then return '01000000' # Mugger
when 8 then return '00000001' # Greater Bither
when 9 then return '00000001' # Fwuzo
when 10 then return '01000000' # Mugger
when 13 then return '00000001' # Bither Queen
when 14 then return '01000000' # Treeman
when 15 then return '01000000' # Treemage
when 16 then return '00000010' # Snibee Drone
when 17 then return '01001010' # Squngus
when 21 then return '10000100' # Snibee Larva
when 22 then return '00101110' # Snibee Queen
when 23 then return '01000000' # Necro Warrior
when 30 then return '01000000' # Ice Warrior
when 31 then return '01000000' # Mountain Savage
when 32 then return '01001000' # Dire Penguin
when 33 then return '01000001' # Sasquatch
when 34 then return '01010000' # Snowmancer
when 35 then return '01000000' # Bandit Raider
when 36 then return '01000000' # Bandit Archer
when 39 then return '01000000' # Oasis Knight
when 40 then return '01000000' # Trained Bither
when 41 then return '00000001' # Tropical Fwuzo
when 42 then return '01000000' # Tribal Savage
when 43 then return '01000000' # Fwuzo Rider
when 58 then return '01001000' # Frost
when 59 then return '01000000' # Bite
when 60 then return '01001000' # The Ice King
when 61 then return '01000001' # Abdul
when 62 then return '01101110' # Prince Oasis
when 63 then return '01101010' # Dark
when 64 then return '01101010' # Dark
when 65 then return '01000001' # Spike
when 66 then return '01000001' # Spike
when 67 then return '01000001' # Riff
when 68 then return '01000001' # Riff
when 69 then return '01000000' # Sinbad
when 70 then return '01111010' # Froster
when 71 then return '01110000' # Guard
when 72 then return '01110000' # Archer
when 73 then return '10100001' # Boswine
when 75 then return '01001000' # Pierre
when 76 then return '01000000' # Jacques
when 77 then return '01000000' # Phillip
when 78 then return '01000000' # Tibble
when 79 then return '01000000' # Body Builder
when 81 then return '01110000' # Patrol Guard
when 82 then return '01000000' # Hoodlum
when 83 then return '01000000' # Murderer
when 84 then return '01000000' # Viking
when 85 then return '01000000' # Bitie
when 87 then return '01001000' # The Heretic
when 88 then return '10000000' # Bither Infant
when 89 then return '10000000' # Tree
when 90 then return '10000000' # Rare Tree
when 91 then return '10000000' # Rock
when 92 then return '10000000' # Punching Bag
when 95 then return '10000000' # Rock
when 96 then return '10000000' # Rock
end
return nil
end
def self.destruct(id)
case id
when 60 then return 32 # The Ice King : Ice 3
end
return 0
end
def self.respawn(id)
return 0
end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# BlizzABS::Combos
#----------------------------------------------------------------------------
# This module provides combo configurations.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
module Combos
def self.total_actions(com)
return 1
end
def self.commands(com)
return []
end
def self.anim_data(com)
return [0, [3, 3, 3, 3], '', false]
end
end
end
If anyone can explain why this keeps happening so I can avoid having to re-do my entire configuration every time I'd love them forever, or at least give them a hardy internet handshake of some sort.
EDIT: I think it has something to do with the "Intelligent Passability System" because I disabled it and it started working again.