[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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Aqua

Death toll doesn't seem to work with BABS   ::)

Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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Chiefstah

hey can someone explain Picture Movie Scenes script to me? i wanna do like an intro thingy. but i get confused reading the directions for that script.
like when it says
"#   If you want to use this scene an intro before the Title, you have to apply
#   the syntax mentioned above in the Main script. Just change the
#   $scene = Scene_Title.new
#   to the desired syntax and don't forget to set its returning to Scene_Title."

do i edit the script named "Main"? cause i was told by a friend to never touch that script or I'll ruin my game haha.

Blizzard

You shouldn't touch it if you don't know what you're doing. But since I left exact instructions what you need to edit, you will be fine if you follow them. :) In other words: You can modify it without ruining your game.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Punn

Hey Blizzard, someone is using your script to show off on youtube and isnt crediting you...

http://www.youtube.com/watch?v=iYtq3HFFfBs

Chiefstah

hey Blizzard thanks for the help. sorry to be a bother but i have another question. are you able to play background sound along with background music at the same time with the picture movie scene script?

Blizzard

I haven't build that in already? O_o I'll do that ASAP.

@mumerus: Thanks, I just posted there. :3
Check out Daygames and our games:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

Hey everyone...
Blizzard, just how far has this script come since the beginning of all the sites changes??

Blizzard

Not too far. I had barely time to work on it. I think that v6.0x was still on the old CP site.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

Yeah, but still...That means I need to update sometime.

Punn

Ideas:
Counter state (able to change percent of doing a counter and how much percent of the damage will be returned)
Absorbing HP/MP weapons
Discharge (absorbs all the damage for the same battle, then releases the total amount of damage given to the user, ie, if a enemy attack Jason and cause 5000 and another enemy hit him and causes 1000, then when Jason use Discharge it causes 6000 damage regardless of defense and resistance)



GAX

Heh, as soon as the stuff I'm waiting to see is put into Tons of Addons, I'm gonna go crazy ^^

Chaotic Fury is using v. 6.02, and it's doing pretty well at the moment.

Keep up the good work Blizz-man, be expecting a big thanks in the credits for the demo...which I better get my ass working on, eh?

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Blizzard

Lol, yeah. I'm currently revamping Blizz-ABS Config for 2.0. It will have a much better object model standing behind the application and be made much better for future expansions. I will also implement a full reader and writer for Ruby's Marshal format which I will use to save the cfg files. ^_^ It might even support a multiple document interface.
After I'm done I'll work on Blizz-ABS 1.99. Then comes a new Tons and some fixes and extras for a couple of other scripts (like the compatibility plugin for CLRS and Blizz-ABS <3). And then I will continue working on CP. ^_^ When Blizz-ABS 2.0 with the new Blizz-ABS Config comes out is not decided yet.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

oh blizz I'm not sure if this question ask been asked already but how easy is it to extract individual add-ons form this script so you can use the ones you want and avoid compatibility errors from others??

for example I managed to De-SDK a pixel movement script but it has issues with tons,  it throws an error when the pixel movement script tries to check passibility.
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Blizzard

You can just delete the code of the add-ons. That's why every add-on was separated.
Check out Daygames and our games:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

Really? none of them use part of another?  well that makes it really simple! thank for the help!
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

Minimap uses Quick Passability and Hud can use the Bars, but that's already it.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Fantasist

July 25, 2008, 03:18:36 am #138 Last Edit: July 25, 2008, 03:51:59 am by Fantasist
A small error in 'Status Effects as Icons' where draw_text gets a nil for the string (which is the enemy name), somewhere around line 3367 in Part 1.

end
    if enemy.states.size > 0
---->text = enemy.name<-----
      s = enemy.states.find_all {|i| $data_states[i].rating > 0}


EDIT:

Something wrong with Passability addons (Quick Pass. Test => minimap)


A bug with Blizz-Art in Tons of addons, making an error with STCMS when trying to change bar opacity:

  def bar_opacity=(alpha)
    @bar_opacity = [[alpha, 0].max, 255].max
  end
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Blizzard

That problem with enemy name must be a custom script. enemy.states.size couldn't be more than 0 if enemy.name doesn't work.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.