Hey,
Thanks again for the guidance. I am not getting script errors anymore thanks to doing a fresh re-script. However, my weapon types are still having the animation not found error messages. For example, I have a character who uses a boomerang.
I name the character "character_atk3.png" with "3" being the designation for boomerang weapons.
When I start the game, and press the action button, I get the error message:
'character_atk0.png not found'
Somehow, all the characters default as if they were sword users or manual hitters (designation 0). The system should look for "character_atk3.png" but it looks instead for "character_atk0.png" I add what the system wants, but then there are no weapon graphics (no boomerangs or bullets), just the character's swinging animation.
This is not a script error per say, but maybe I have to tweak something in the script that turns on weapon types? currently, the only types it defaults to are those of type 0 = swords.
Thanks again for the help on this.