Stat Help

Started by GAX, June 11, 2008, 12:11:31 am

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GAX

Okay, I need some help setting up some stuff.

Here's pretty much what I'm working on right now.  I'm writing the Database for Chaotic Fury, and I need to know what would be propper stats for each level for the different ranks of weapons.

Like, let's say I have a weapon that in most cases, the player will be about level 1-10, what would be the appropriate attack power for said weapon.  I'm willing to supply a list of the different weapon classes if that'd help at all.

The next part would actually help me out in terms of creating monsters.  Same style as the above, but like, how would I setup a monster correctly?  I mean, let's say I have a humanoid enemy that's intended for level five players, and I also have a Large Beast that's intended for the same level and a flying beast as well.  Wouldn't it make sense that the flying one would have higher speed, the humanoid would be ballanced, and the large beast would be destructive?  If anyone can help out, it'd be great and save me a lot of time instead of doing hundreds of test battles to see if a monster is feasable.

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Blizzard

It doesn't take a 100 battles to see if it works. You know how I do it? I create a dungeon and add enemies. I set up the new equipment (and levels if necessary) for the actors and I give the enemies higher stats than the ones before. Then I test the map within the game. If it's too easy, I increase the stats and change the skills and test it again. I am usually done within 5 tests. The first test usually takes longer than the others. I'm usually done within one hour for the entire dungoen which usually count 3 new enemy types. The boss is a slightly different story, I pay a lot of attention that the battles are balanced. If I am able to kill them to quickly, I make them stronger. If they are too hard to beat, I decrease their max HP and change the way they fight. Boss battle tests can take up to 3 hours, depending on how well I can adjust everything each time. After I can win 3 battles without major problems (or WITH major problems, depends on who the boss it), I consider the battle balanced enough.

All I can say is that it's very hard to make a balanced stat/skill/level system just like that. You would have to take the battle algorithms out and do the testing actually by hand instead of simply setting everything up and using RMXP to test it.
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