I'm trying to make encounters not random. What I mean is you need to touch the event monster to fight them. But I need to make it so that the enemy's behavior and character set change according to the average of the party's level. Like if the player is stronger than the monster, the enemy event will mostly run away and have a blue color. Blue means it's weaker, White means it's just right, Red means it's stronger but still killable, Black means it's out of the player's league and purple means it's and event.
How do I make the behavior change according to the party's average level? Any ideas?
Thanks,