[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Shadonking

October 14, 2008, 03:10:34 pm #860 Last Edit: October 14, 2008, 04:02:04 pm by Shadonking
Parallel Process wont make it freeze, have you tried using it.

ok parallel process will make it freeze. i got test play working now and it is that thats making it freeze, you have to find some other way of making the switch change without using auto start or parallel process. i havent got much time to help any more but im sure some one else will help you find a way.





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legacyblade

I don't think using parallel process or autorun makes the game freeze, as I use them in my game (which uses the Babs) quite a bit.

Aqua

October 14, 2008, 06:23:46 pm #862 Last Edit: October 14, 2008, 06:32:04 pm by Aqua
Autorun will make it freeze because it'll keep autorunning...  They are usually used for cutscenes to prevent the player from moving.

Parallel process should NOT make it freeze unless you're doing something totally wrong.  They are usually used for background events.

Lemme look at the demo and I'll get back on your problem.

Edit:

Okay event ID 1,
page 1 Move Player Up once, turn on switch 48,
delete page 2,
page 3 with condition of switch 48 action button

Have the dragon on action button as the event code will activate when it dies.

Shadonking

well for some reason in his demo it does freeze, weird i know. :wacko:

i think the way that he has made the blockage is what is causing it to freeze





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Blizzard

Your enemy is on autorun. -_-
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Tery Buster

Hey, having a problem here...
Every time I put your script in one of my projects (no matter with release) the game keeps pressing the debug key, I still can work in the title menu (with the SE of button press all the time), but when I get in the map the menu window open.

My dll is RGSS102J.dll, could it be a incompatibility with the 102J too?
I have no other custom scripts in my project...

Blizzard

Hm... Yes, it's possible that it doesn't work with RGSS102J.dll either.
But I have experienced the same problem without Blizz-ABS in my own game. I have a laptop and F9 is the play/pause function key so when I press Fn+F9 it sometimes happens that F9 gets locked and keeps calling the debug menu. I can usually fix it by either closing the project and reopening it or by pressing F9 during the game. Try that. If it doesn't work, you might wanna try it with RGSS102E.dll instead.
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Tery Buster

What the ...
I've tried:
Pressing F9: didn't work
Pressing all from F1 to F12 (who knows? x.x): Didn't work
Downloaded the rgss102e.dll from http://www.dll-files.com: after all, didn't work x.x
Shall I try installing the English version of RMXP?

Blizzard

O_O Maybe it's your Windows... Do you have by any chance a program that could be doing this? if not, yes, try installing the English version even though this should make no difference. Sounds to me a bit like the walking bug where the player would always keep walking into one direction.
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Tery Buster

October 15, 2008, 10:59:33 am #869 Last Edit: October 15, 2008, 02:40:25 pm by Blizzard
I'll try the script in another computer...

EDIT: By the way, while I try it in my coal-powered computer can you tell me how did you combined many charsets into one (like in the attack animation, where you put char and weapon togeter)? I tried to find the exact lines, but seems kinda large script to seek in x.x
Note: I need this command 'coz I'm trying to make a script for char customizing, like in these mmorpg's, where the player could build up his own char choosing like, skin tone, gender, hair, and also, would be easy to display the equips this way...

Blizzard

Should be in Sprite_Character where I analyze and compare the @current_sprite and @weapon_sprite variables. Then I create a copy of the original bitmap (important!) and load the other bitmaps which I pasete onto it using the blt (short name for blocktransfer) command from the Bitmap class.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Tery Buster

October 15, 2008, 11:17:14 am #871 Last Edit: October 15, 2008, 11:49:23 am by Blizzard
-Well, the problem happens in this my computer only, I don't know why coz my other computer has the same version and RMXP there runs under 102J.dll also...



-I'll look further in Sprite_Character to see how it works, but seems wonderfull...

EDIT: HAHA, got the problem causer, was my anti-virus... running very well at the moment
I'd like to say... NICE SCRIPT MAN!
Really wonderful, I think I'll spend these days gathering resources while I wait for the 2.0, is is coming soon?
What will be new?

Blizzard

For 2.0 I am only planning to add the new Ally AI and some minor extras which are missing. I also want to update the documentation properly. Other extra features will come in future versions.
v2.0 won't be out for some time. I'm currently busy with college, life, job and the beta version of my own game. I think I should be able to pull it off around the holidays around New year. I have to see yet.

BTW, you can use the "Modify" option to edit your post, you don't have to multi-post. :)
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Tery Buster

October 15, 2008, 11:53:23 am #873 Last Edit: October 15, 2008, 12:00:41 pm by Tery Buster
 :^_^':
Orkut's fault...
x.x
sorry.

Edit:
hey, when you do "RPG::Cache.character(@character_name + @weapon_sprite, 0)", this do something like... 001-Fighter01.png + axe.png?
so if I did something like... @char_bitmap = RPG::Cache.character(@character_name + @chest_sprite + @weapon_sprite + @helmet_sprite + @boots_stripe, 0) would give me all sprites together?

Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

im getting an error when i try using a trap as an explosion.

the error is

spright character ? 72 ??? type error

no implicit conversion from nil to integer





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Blizzard

Wow, the first bug after quite some time. I'll look into it when I work on v2.0.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking






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Aqua

That happens when you don't specify what the explosion animation is

Shadonking

i know i can change the victim animation but where is the exposion animation





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