[RECRUITING][XP]Behold! a .hack//CLONE

Started by Satoh, October 23, 2008, 05:39:19 pm

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Satoh

October 23, 2008, 05:39:19 pm Last Edit: October 28, 2008, 02:02:39 pm by Satoh
Ok, so, my .hack game is now a working demo, it doesn't emulate the .hack games perfectly, but it isn't nearly finished.

In order to show the game off, I am allowing a download of the project file now.

Much help from and kudos to Blizzard.

The ABS system is Blizzard's as well as several of the other scripts...

As for the sprites they are from various authors unknown...

Anyway, I am looking for some help scripting and modifying sprites and finishing maps...
(While I would like recruits for this, I am also doing all of these as well...)
The plot is open for the most part, only a few details are Absolute, any recruits familiar with .hack can contribute to the plot
those not familiar can look up pertinent information on the .hack//Wiki. (I don't want to break the .hack continuity)

Current features include:
A special EXP system that mimics the one used in the original games...
Weapon based skill usage, as is in the original games...
Several of the BlizzABS features to further increase the likeness...
A completely custom windowskin that is a near carbon copy of the games' skin.

Planned features:
A CMS that looks and acts closer to the original games
A dynamic map builder that creates randomized maps based on player input parameters(long term goal)
A Custom Title menu.
Simulated email and computer desktop...again, like in the games. (mid goal)
LOTS and lots and lots of miniquests! Afterall what is an MMO(Simulated MMO) without quests!?


More info later...


Link: http://www.megaupload.com/?d=VS42HB7G

Current members:
Satoh
Shadonking
Diokatsu
scoace13
Aqua

Environment:
RPG Maker XP

Game controls:
Arrow keys + WASD for movement
Z for attack
X for menu/ Cancel
C + Enter for Accept

Screenshots: ShowHide

Title Screen: ShowHide
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

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scoace13

anything i can do to help.

ps.im really good with events
scoace13, Eventman extrodnaire...so anybody seen any good movies recently <br />...whys is this here..........random fate...same reason im here...

Satoh

October 26, 2008, 12:59:15 am #2 Last Edit: October 27, 2008, 11:39:29 am by Satoh
TRANSMOGRIFICATION: Ok I've decided to throw out all of my ideas for the plot into a SPOILER tag (as I come up with them) and have a public discussion about the plot, however, the plot should be discussed in SPOILER tags so that anyone not wanting to know the entire plot, can still read about the features of the game...

I'd like to thank Aqua very much for massive help with the sprites


Plot Discussion: ShowHide

Ouka of the Divine Fist, relatively well known, high level, Werewolf class player in "The World"(A massively multiplayer online game)...

But she wasn't always thus, in fact at some point she had to have been a newb.
Originally there was no Werewolf class, it was granted to a very few players who finished a difficult event, as a prize.
In "The World" there are AI programs that have become self aware, and are hunted down and deleted by the system administrators because they, "defy the order of the system."

One such AI, is discovered at the end of a Special Event Dungeon. Due to it's "interference" with the event, it was cut short, allowing only 3 players to complete it. One of them, was Ouka, who was granted the character class upgrade to Werewolf. (this event occurs within the game, somewhere after halfway)

Few players of "The World" even realize these "Vagrant AIs" are not in fact human players themselves. Ouka is included in this.

Along the course of the game, Ouka meets several other players who help her and in turn are helped by her.
Eventually Ouka strikes up a friendship with an AI whom she thinks is merely an idiosyncratic player.


for the moment that's all remember, so, thoughts, questions, comments?
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

My Resources

Diokatsu

October 27, 2008, 02:58:31 pm #3 Last Edit: October 27, 2008, 03:00:57 pm by Diokatsu
lol

I'd love to be a part of this as long as we keep this original and in the .hack// style. I'd rather not see a crappy clone take place here. I'd be glad to make input and help with story.

Are we just gonna keep the characters from .hack//Twilight?

Blizzard

Honestly, I think this game will become good. I saw how much dedication and work Satoh is ready to put into the game. I wasn't so dedicated at the beginning but later. I just hope you don't lose your entusiasm, Satoh. :) I wish you the best of luck!
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Satoh

Quote from: Diokatsu on October 27, 2008, 02:58:31 pm
lol

I'd love to be a part of this as long as we keep this original and in the .hack// style. I'd rather not see a crappy clone take place here. I'd be glad to make input and help with story.

Are we just gonna keep the characters from .hack//Twilight?


I'd be glad to have you on the team. Did you read the current plot I've got written?

I'm trying to make the game as close to the original .hack games as possible. Eventually I'll get a CMS to look like the menus in //Quarantine

I'm going to try to get a random dungeon generator that works according to typed (or chosen) words from the chaos gate.

@Blizzard- Enthusiasm, NEVAR... momentum... possibly... I is havin' the college....

back @ Diokatsu- It will be mainly Ouka, and an assortment of random characters only the original characters will make cameo's and
Spoiler: ShowHide
Possibly Mireille will appear at the ending... or the whole deal could be a flashback or reminiscence...
but mainly the story will focus on Ouka... and it may feature Balmung in the special events... (since he becomes an Event GM at some point between Quarantine and LotT
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

My Resources

scoace13

i have know idea about the .hack// plot line but i be happy to do some events if your intrested.
scoace13, Eventman extrodnaire...so anybody seen any good movies recently <br />...whys is this here..........random fate...same reason im here...

Satoh

That's great.

I'm having some difficulties with non-party battlers though... I can't get the NPC characters to attack enemies and not attack players...

[Blizz-ABS]
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

My Resources

Blizzard

Actually... If you make them normal critters and enemies attack them first, they will start attacking the enemies.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Satoh

Now they're giving me free exp and I DUN LIEK ET! =(

Also is the a non complicated way to allow them to be talked to like standard NPC's?
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

My Resources

scoace13

well if this is the same problem form eirler then thers two things you can do
1 delete the problem event(s)
2 use eventing to negate the exp boost(ill explain this in more detail shortly but i have to finish these maps for my game first)
scoace13, Eventman extrodnaire...so anybody seen any good movies recently <br />...whys is this here..........random fate...same reason im here...

Blizzard

@Satoh: Except for renaming, no. This will be better handled in v2.0. =/ And yes, any killed enemy gives EXP. ._.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Satoh

October 28, 2008, 03:31:44 pm #12 Last Edit: October 28, 2008, 03:34:58 pm by Satoh
lol, you wouldn't mind working on that enemy thing would you ^_^;;;

Ok, some info on the actual characters...

Spoiler: ShowHide
Ok... there are some planned characters,

One is named SUBMIT (he is a PK who can be recruited into the party if he is defeated... doing so, gains you respect in his eyes, and he gives you his member address...) he can be a bit rude and is rather sarcastic, he enjoys PvP more than levelling, and is a rather strong character. Twinblade.

One is named kcaJ (Jack backwards) he is one of the players who initially helps Ouka out with the game, as she is a low levelled character in the beginning. He's an average guy, he enjoys the slightly more comical side of things and often speaks in slightly mixed english or uses obscure analogies when describing things... Blademaster
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

My Resources

scoace13

October 28, 2008, 03:50:56 pm #13 Last Edit: October 28, 2008, 04:00:19 pm by scoace13
not sure if your talking ot me or blizzard but ill put up waht i have


  • create a parellel process event on every map and name it check(this will be nessacary for keeping events in order)

  • create a common event called check and one call assign

  • anything that can attack/kill needs to have thier hp & attack assigned to a varible(make sure thatthios is updated) (do this in assign)

  • have the parrell process events call check

  • in check have the hp vars checked and when they're at a certin point check the distance between monster and all attackable events and the one that is closet should be assigned the exp


also required is a script to stop automatic exp aquiring
hope this helps
this isnt going to be 100% accurate but its the best i got
or you way works
scoace13, Eventman extrodnaire...so anybody seen any good movies recently <br />...whys is this here..........random fate...same reason im here...

Satoh

I was talking to Blizz, but I think I see where you're going with this.

Everything on the map gets a variable  then test if an enemy is dying and then:

IF variable = 'player' && is_attacking
  allow exp
ELSE
  disallow exp

or something like that, right?
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

My Resources

Blizzard

That would glitch. If you kill an enemy at the same moment a critter does, you would get EXP anyway. I simply need to define a flag that defines whether somebody can cause EXP increase or whether not.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

scoace13

like i said not 100% but i tried and i thout it was inventive
scoace13, Eventman extrodnaire...so anybody seen any good movies recently <br />...whys is this here..........random fate...same reason im here...

Satoh

October 28, 2008, 04:08:26 pm #17 Last Edit: October 29, 2008, 08:51:54 am by Satoh
eh... I'll let you mess with that... I wouldn't have a clue...

EDIT: Shadonking gave me an idea I hadn't considered.... For a while I've been contemplating Grunty raising, but until just recently I hadn't actually considered Grunty races... In the games they were a nifty little distraction that was apparently very popular among the players...

Even Balmung, who supposedly hates Grunties was ranked 2nd in the races.

Once I get a set of decent grunty sprites, THERE WILL BE GRUNTY RAISING!! (and maybe racing)

I have come to the conclusion that this game's story will be divided into chapters.
Tentative names are as follows(in no absolute order):
Login
Judgement
Increase
Upgrade
Sentiment
Apoptosis
Audit
Culmination


More information on the content of the chapters to come...
Requesting Rule #1: BE SPECIFIC!!

Light a man a fire and he'll be warm for a night...
Light a man afire and he'll be warm for the rest of his life... ¬ ¬;

My Resources