What I'm trying to do is stack state changes on an enemy. For example, I can stack bleeds on the enemy using a "Bloodgush" skill (states will be called Bleed1, Bleed2, Bleed3, etc.) Once the enemy hits a bleed5 they will recieve a state change of fatal. Each state will go in order. You cannot stack a bleed2 on an enemy unless they have bleed1. Bleed3 will not stack unless enemy has Bleed2 and so on.
For all intents and purposes each Bleed stack is a different animation that makes the enemy look worse-and-worse.
Is there any way to do this? Whether in script or just through the database?