[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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danesopeezy89

so how do i fix that problem? I got the sprites for it.

Makasu

December 17, 2008, 06:43:21 pm #1261 Last Edit: December 17, 2008, 06:54:17 pm by Makasu
Hey Blizz I ran into a new error.

script 'BlizzAbs pt3' line 4384: TypeError occured.
Can't convert NilClass into Color


EDIT: Well I think I fixed it but I don't know how much damage has been caused. Either ways is there a way to have the hotkeys show up whenever you start the game?
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Blizzard

December 18, 2008, 07:34:34 am #1262 Last Edit: December 18, 2008, 07:51:12 am by Blizzard
Quote from: Makasu on December 17, 2008, 06:43:21 pm
EDIT: Well I think I fixed it but I don't know how much damage has been caused. Either ways is there a way to have the hotkeys show up whenever you start the game?


Read the manual.

Quote from: danesopeezy89 on December 17, 2008, 05:14:16 pm
Why can't I use the character off sprite for? When I attack, I see another layer of my character over my sprite.

this happens when I attack

http://imgcash6.imageshack.us/img241/2301/96124122km8.jpg


Quote from: Blizzard on December 05, 2008, 08:32:12 am
Anyway, v2.11 with the bugs fixed that were reported in the last 24 hours. It features an improved sprite handling system which means that the old CoSLAL templates don't work anymore. I have taken the freedom to upload the files from the example game that were altered:
http://downloads.chaos-project.com/BlizzABSCharacters.zip
The Y offset is not needed anymore since the weapon sprites are now centered over the actor. Also now the action sprites and the weapon sprites are separated which means that if you don't use "Weapon Sprites", you need attack sprites for each type AND one weapon sprite for that type.
Read the manual, read the version history, I've written it all down.








I mean what THE FUCK IS WRONG WITH YOU, PEOPLE?! I typed it all down in the goddamn manual and nobody, NOBODY EVER READS THE FUCKING MANUAL! That's it, I am officially stopping the support for Blizz-ABS. I've answered 90% of the questions that I get asked all the time over and over just because most of the people are just too fucking lazy to click two times in the manual and read the version history or just open the manual and take a look at the damn manual index.

I will not answer even one questions to anyone who hasn't read the manual. I've written the manual to AVOID GETTING AKES STUPID QUESTIONS OVER AND OVER! If I get a question that could have been solved by JUST READING THE FUCKING VERSION HISTORY, I will completely ignore the question. Same goes for any other question answered in the manual. I mean how hard can it be?! Even if there is no search index, you can STILL open it and click and scroll a bit. It takes ONE FUCKING MINUTE TO JUST SCROLL THROUGH THE MANUAL AND LOOK AT THE PICTURES! If you don't understand how things work after reading the manual, go play the example game. If you still don't understand, consider that making games is not really something you should waste your time on.

That felt good. Don't get me wrong, I'm not angry. I just decided that I'm not going to put up with it anymore. Call me an asshole, but first consider what you are yourself for making me resort to methods like this to finally solve the problem of people asking stupid questions that could have been solved by just opening the manual and clicking two to three times. I call that lazy and selfish (especially if you call me an asshole), but I am not going to judge anybody.
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Makasu

December 18, 2008, 08:31:20 am #1263 Last Edit: December 18, 2008, 09:13:15 am by Makasu
:( but I do have to say Blizz a lot of things just get overlooked. While yes I admit I ask a lot of stupid questions I have read the manual through and through. Its just yeah sometimes we miss things. But you're not an asshole. You're human and just frustrated is all. XD so its okay.

*powers up*

But since I'm here and bothering you could you possibly tell me if there is a way [[like the line of code that positions it]] to slide the hotkeys dispaly a bit to the left? I've searched in the script for positioning but I can't to find it.
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Blizzard

Part 3, line 5403 says "self.x, self.y, self.z = 160, 0, 1100". Decrease the 160 and it will go further to the left.
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Makasu

December 18, 2008, 09:28:59 am #1265 Last Edit: December 18, 2008, 11:36:18 am by Makasu
Ahh thats exactly what I needed. :) thank you so much.

XD now I have to find the part that moves the slots over as well. Because it still draws the arrow over the old positions.

EDIT: Nevermind I got it. :)

But also is it possible that you could direct me to the part of the script that controls the skill inputting? I want to turn the whole skill part of the hud into another item slot that ways I don't have to worry about inputting skills into my game. :) please and thank you.

In case that didn't make since.
Y'know how in the hud you have the "skill:" and the "item:" well I want to edit the script to make it so you have two items instead of a skill and an "item:" but I'm a tad bit lost. XD

or is such a thing possible?
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winkio

It's easy to make it items only, slightly difficult to make two item slots.  I would consider just using one item slot or just using DIRECT HOTKEYS, which is probably a better solution...

Most of what you need to edit is in the classes Hotkey_Assignment and Scene_Hotkeys (Part 3).  It shouldn't be too difficult if you know scripting, so if you know how to, do it yourself, otherwise, ask someone else (in the script requests area).

Makasu

December 18, 2008, 12:44:46 pm #1267 Last Edit: December 18, 2008, 12:50:53 pm by Makasu
XD no I think  you misunderstood what I was saying. I don't want the hotkeys to be shorter I want the Hud to use two items instead of it using a skill and an item. Y'know?

Because in the hud it has the
hp bar
sp bar
Skill:  Item:

and I want to change it to where if I equip
Item: blah Item2: Bullet

if that makes any sense? I need to know if such a thing is possible and quite possibly have direction in the area to which said code exists.

Thank you though winkio *powers up*
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winkio

That won't really work unless you have two seperate types of items.  I suggested using direct hotkeys because it's like having all 10 of the equipped at once, and you don't need to worry about the HUD.  But if you don't want that, it is possible to have two different item's shown.  But it would be really confusing to the user, in my opinion.

Makasu

December 18, 2008, 04:55:46 pm #1269 Last Edit: December 18, 2008, 04:57:33 pm by Makasu
While thats true it'd be like having handgun bullets on one item and grenades on the other y'know? Unless there is a way that I could configure the skills to be like items...? Hrmmm. It would just allow for more flexibility in what you would use. IE two sets of bullets for dual wielding or yeah something like that because I have a quick equip screen that allows you to change weapons on the fly but then you have to go through the process of hot keying the items if you haven't already. Which I mean I guess you should from default to just save time later but thats not necessarily the case.
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winkio

if you can switch them out instantly, why does it matter?

Makasu

December 18, 2008, 05:23:05 pm #1271 Last Edit: December 18, 2008, 08:55:06 pm by Makasu
Because of the switching of ammo required for the guns/bows.
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Blizzard

Yeah, I realized that while reading the last few posts. Still, if you had more than one item, how is the system supposed to know which item you should use while shooting? Same problem like direct hotkeys.
If people want direct hotkeys and weapons consumin ammo, they better make a small menu that allows equipping an item to an item hotkey. :P
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Makasu

December 19, 2008, 08:40:06 am #1273 Last Edit: December 19, 2008, 08:51:40 am by Makasu
Because it would still be mapped to the "skill" button. It just would be another item. It makes sense in my head logically but I can't really explain it...So I guess such a thing isn't possible? Or maybe like a new class to handle a second item. So it'd be like item1 or item2 kinda thing. IE I think I have mine set up where skills are J and attack is K. It would just be like another...well I don't know actually. Almost like your two weapons addon kinda thingy...Only not?

BTW did you ever think about adding these things you said you were going to add a long time ago?

Quote from: Blizzardleader action control
swimming
jump sound + hit-the-ground sound + walking sound + running sound + sneaking sound + swimming sound
two enemies can't run an event code at the same time when dying
spriteset change for enemies doesn't apply correctly

And another thing! I had no idea the boomerang setting could be used to return items to you! O_o that pretty much blew my mind when I saw it. XD
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Blizzard

It might be mapped to the skill hotkey ID, but that would require the entire system to be changed so the skill hotkey ID would be treated as item hotkey ID. -_-

I won't add leader action control because it's kinda pointless to make an enemy leader force actions of other enemies. It would be just unnecessary extra code repeating the same thing over. Instead of making deciding actions, the leader would decide the action of a minion additionally. So meh.

Swimming will be implemented later, I haven't forgotten about that. It might just be the next major feature that is added.

The sounds will be added somewhere later as well. The main pain-in-the-ass is the config app.

That bug with two enemies running an event code was fixed I think.

The sprite bug was fixed for sure.

I implemented boomerang-returning-items a long time ago. :P
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Makasu

Oh okay then. :) well I guess its alright nonetheless. I was curious as to if it could be done or not. And well I don't want to put that stress on ANYBODY of trying to make them come up with such a thing. Heck I'm to lazy to do so myself.

And ahh okay just curious. And could the app config be done the same way as its done with selecting the sound that goes with picking up say gold? just a thought.

And well see I've never used the boomerang setting before so I had no idea that it would do such a thing. :D
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Blizzard

I know, but the problem is where to put it. The app is already overfilled. xD I'll probably seperate Move and Lag config tabs.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

December 19, 2008, 10:01:54 am #1277 Last Edit: December 19, 2008, 10:19:46 am by Makasu
XD that just may work. :D What about under the game info tab? On the far right? Its kinda baren on that side.

But hey now I have a new problem.

$BlizzABS.player.update_buffer('reset')


Doesn't seem to register correctly. I have it mapped to a common even that ways its called if
Input.trigger?(Input::Key['N']) is pressed.

There is no problem with the input trigger [because it registers it as being pressed] but its just that they won't return to the same position as the player.

But then when it seems to work it [[on the rare occassion that it does]] it calls the other players back and they once again become stuck with the initial player.
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Blizzard

'reset' is used to return them to the caterpillar, they will ignore it when in battle. And I know that they sometimes get stuck on the player. I still wasn't able to find the cause of the problem this time.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

December 19, 2008, 12:08:29 pm #1279 Last Edit: December 19, 2008, 12:57:29 pm by Makasu
Oh I didn't know that. Well now I do. And its fine I guess. No major issues. :)

But out of curiosity would a combo system be possible?
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