Quote from: Makasu on March 06, 2009, 02:41:28 pm
bafgiponibkhadfskjstuff
that's all irrelevant.
it also wouldn't work.
the respawn points spawn small enemies
there is a guard for each point that keeps them open
when the guard dies, the point goes away
I have a switch on the guard which calls page 2 of the respawn event, which only has an 'erase event' trigger.
I've also tried renaming the event \respawn[] to make it not respawn any enemy types, this didn't work so I tried \respawn[99], since I don't have an enemy 99, and this also did not work.
also:
Makasu, Auto run doesn't freeze RMXP, they are designed to take over operation of the game, so that the player cannot do anything while the auto run event is running.