[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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Shadonking

is there a way to make the immortal stat permanent





Creator Of Music And Games
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rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

WhiteDemon15

can't you just make it so it stays after battle and and doesn't end after taking damage or turns?

Shadonking

iv done that but after a while it disapears.





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come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

Blizzard

March 08, 2009, 06:46:01 am #303 Last Edit: March 08, 2009, 06:48:56 am by Blizzard
Quote from: Shadonking on March 08, 2009, 05:17:37 am
iv done that but after a while it disapears.


When you use "Recover all", the states disappear. Either use an accessory with the state or call the method for the state infliction as if it is an accessory:

actor.add_state(STATE_ID, true)


This will make the state permanent until you call:

actor.remove_state(STATE_ID, true)



Quote from: WhiteDemon15 on March 07, 2009, 11:07:27 am
Is there an addon that makes a skill use HP instead of MP?


Blood Mage.

EDIT: Weird, I thought added it already to Tons. Anyway, you can get the script seperately here at the forum.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

thanks blizz, that solved my problem





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come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

Cid

Is there a way to make certain enemies immune to Demi skills?

Aqua

Just have the Demi skill an element of Demi and make the enemies have resistance to it.

Cid

Yeah, I've tried that. It doesn't work.

G_G

Ok one question with your custom controls, how do we check it see if a button is being pressed? Is it the same as blizz abs?
if Input.trigger?(Input::Key['Arrow Up'])

Is that it?

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

Okay thanks blizzard. One more question if I'm not being too much of a bother
woud this be the correct syntax to see if two buttons are being pressed?
Input.trigger?(Input::Key['A'] && Input::Key['S'])

If not could you tell me what it is please?

Blizzard

Input.trigger?(Input::Key['A']) && Input.trigger?(Input::Key['S'])
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

March 08, 2009, 02:01:06 pm #312 Last Edit: March 08, 2009, 02:02:28 pm by game_guy
:'( dont meen to bug you again :( but that didnt work. But I just wont use it for what I am about to release

Nvm I fixed it I forgot to add the last )

Jarex13

I get the following error:

Script 'Part 2' line 6685: NameError occurred.

undefined method 'setup' for class 'Interpreter'


What do I do here...?

fugibo

Methinks:

1) You're using a script that modifies the interpreter
or 2) You've go the script in the wrong place (in this case above Interpreter)

dodgingmiyu

Hello.  I just downloaded your script (it's amazing) but, for now, I only want to use the Custom Keyboard script.  Which parts of the script do I extract to use it?  I tried extracting only the script which obviously applied to it at the beginning of Part 2, but it didn't work.  I'm sorry if this has been asked already.

Note: I placed the script in Main and the errors don't occur until the script gets to the parts in the Scene_X where the Input.trigger? has been physically changed.  For example, in Scene_Title, Input.trigger?(Input::C) makes the default Action button controls work (Spacebar, Enter, etc.), whereas Input.trigger?(Input::Key['C']) ends up with a syntax error.

Thank you for the help in advance.
--Miyu

Blizzard

March 29, 2009, 03:42:20 pm #316 Last Edit: March 29, 2009, 03:44:56 pm by Blizzard
1. You don't extract the script.
2. It should be "Keys", not "Key".
3. You need to activate the script by setting the appropriate variable in the configuration to true. It's all explained in the instructions.
4. "Input.trigger?(Input::Keys['C'])" is checking really for the C button. If you want i.e. Space, then you use "Input.trigger?(Input::Keys['Space'])". You can use more than one condition disjunctive like:

if Input.trigger?(Input::Keys['Space']) or Input.trigger?(Input::Keys['Enter'])


Or:

if Input.trigger?(Input::Keys['Space']) || Input.trigger?(Input::Keys['Enter'])
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

dodgingmiyu

Thanks for the help and the extra suggestion.  I changed my Key to Keys (and checked again to make sure the condition was set to true), but it still doesn't work.

The code I have in Main is from here...

module TONS_OF_ADDONS
 
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration 2-1, UTILITY add-ons, cont'd...

  CUSTOM_CONTROLS        = true


...Until the beginning of the FPS Modulation script.  By having only this in there, am I making the script not work?

I'm sorry for all the questions and thanks for the help.
--Miyu

Blizzard

Actually that's only to turn it on. In the add-on itself you can set up the configuration. There's an option to completely disable RMXP's normal controls. Just press CTRL+F to use the search function.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

dodgingmiyu

Thank you for all the help.
--Miyu