[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

Previous topic - Next topic

G_G

He thinks you didnt know that you could use a controller for your ABS. Boy he thought wrong xD

Jragyn

Ahh Mister Game Guy.
I did as yu suggested, with that...program, 'Total Game Control', and despite the failures of Xpadder and Joy2Key, this program worked just as intended.
Thank yu kindly. :)
Playing ABS with a controller does infact make the difference. =D


--JeR

PS_Blizzard: You'll be making a controller specifically designed for blizzABS in the future, right?
      Hah.
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

G_G

You're very welcome and yes it is a major difference playing it so now I dont have to move my hands all over the place. The controller also works as a mouse and can be used to play any pc game pretty much :)

RoseSkye

How do I control the Caterpillar party?

I made an event that directional fixes the player when they climb up and down a ladder.. however the caterpillar event just walks down without facing up or blah blah blah.

fugibo

@controller: If you have Bluetooth support and Wiimote w/ Classic controller, you can download a program and use that with your PC.

Blizzard

Quote from: jragyn00 on March 23, 2009, 04:03:11 pm
PS_Blizzard: You'll be making a controller specifically designed for blizzABS in the future, right?
      Hah.


Lol, what?

Quote from: RoseSkye on March 23, 2009, 04:25:13 pm
How do I control the Caterpillar party?

I made an event that directional fixes the player when they climb up and down a ladder.. however the caterpillar event just walks down without facing up or blah blah blah.


Only through script calls. The caterpillar actors can be accessed using the array $BlizzABS.actors ($BlizzABS.battlers if you want to include the summoned actors) where the first actor is the player himself. You pretty much need to do the script calls manually.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Aqua

Mmm... how do I check the HP of monster with event id X?

(If this is in the manual... then I'll feel bad... ._.)

Shadonking

March 23, 2009, 05:58:00 pm #1787 Last Edit: March 23, 2009, 06:00:48 pm by Shadonking
$BlizzABS.enemy_hp(ID)

is this what your after

while we are on this subject how would you place the HP into a Variable





Creator Of Music And Games
Spoiler: ShowHide
]

keywords: ShowHide
rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

Blizzard

I don't remember adding that yet. xD

I posted it in the last few pages I think (it's not in the manual).

$game_variables[ID] = $game_map.events[X].battler.hp
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

i'll try that call script tomoz, its late here so im getting some sleep first





Creator Of Music And Games
Spoiler: ShowHide
]

keywords: ShowHide
rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

RoseSkye

Quote from: Blizzard on March 23, 2009, 05:34:23 pm
Quote from: jragyn00 on March 23, 2009, 04:03:11 pm
PS_Blizzard: You'll be making a controller specifically designed for blizzABS in the future, right?
      Hah.


Lol, what?

Quote from: RoseSkye on March 23, 2009, 04:25:13 pm
How do I control the Caterpillar party?

I made an event that directional fixes the player when they climb up and down a ladder.. however the caterpillar event just walks down without facing up or blah blah blah.


Only through script calls. The caterpillar actors can be accessed using the array $BlizzABS.actors ($BlizzABS.battlers if you want to include the summoned actors) where the first actor is the player himself. You pretty much need to do the script calls manually.


Mmm.. so I just put that into move event?

Blizzard

Put it in a script call. Something like "$BlizzABS.actors[1].move_down". Keep in mind that this takes pixel movement into account.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

March 28, 2009, 12:50:35 pm #1792 Last Edit: March 28, 2009, 12:53:08 pm by Makasu
Alright Blizz I've got a new problem that maybe you could help me solve beause I can't see a way around it.

Now I have blank templates set up for the weapons that way I can just make the animations seperately from the weapons because it just works easier that way. Problem being that if I don't have any weapon equipped it'll still play the attack animation [[the blank template]] that I believe is set up for weapon type 1? I'm not to sure  what the weapon type for not having anything equipped is. It might be zero? I'm not to sure. Anyways so yes do you see my problem and is there a way around this that won't compromise having a blank template as the stand-ins?

In case its not to clear:

If the player has no weapon equipped is there a way to disable the attack animation thats supposed to play?
Or would it be possible to include another type and maybe make it like a hand-to-hand attack kinda thing?

Thanks in advance!
:D

Oh yeah! edit:
I know there is a way to set up to what party members you can't play as but is there also a way to make it so that if the party memebers you can play as die then you're not able to continue playing? Because from the way it is if the main actor dies and there is still another member in the party [[even if you're not being allowed to play as them]] it still registers as you still having actors alive. And sometimes it'll keep you alive where you're still able to attack but you have 0 hp and cant access the menu.
Dead on Arrival is the name of my project. Topic thread coming sooner or later.

Me on deviantart.com
My talents: ShowHide

  • Spriting
  • drawing
  • html coding
  • website design
  • skating
             PM now for a personal quote!
[[Will draw character art for you for $$$ or scripts!]]




Blizzard

Quote from: Makasu on March 28, 2009, 12:50:35 pm
Alright Blizz I've got a new problem that maybe you could help me solve beause I can't see a way around it.

Now I have blank templates set up for the weapons that way I can just make the animations seperately from the weapons because it just works easier that way. Problem being that if I don't have any weapon equipped it'll still play the attack animation [[the blank template]] that I believe is set up for weapon type 1? I'm not to sure  what the weapon type for not having anything equipped is. It might be zero? I'm not to sure. Anyways so yes do you see my problem and is there a way around this that won't compromise having a blank template as the stand-ins?

In case its not to clear:

If the player has no weapon equipped is there a way to disable the attack animation thats supposed to play?
Or would it be possible to include another type and maybe make it like a hand-to-hand attack kinda thing?

Thanks in advance!
:D


To be honest, I'm not sure how it will work. I haven't tried using the attack animations without a weapon. Since you CAN attack without a weapon, it will probably use the default setting for that (which is SWORD). Best you try it and see how it works. It actually should take all default settings when you don't have a weapon.

Quote from: Makasu on March 28, 2009, 12:50:35 pm
Oh yeah! edit:
I know there is a way to set up to what party members you can't play as but is there also a way to make it so that if the party memebers you can play as die then you're not able to continue playing? Because from the way it is if the main actor dies and there is still another member in the party [[even if you're not being allowed to play as them]] it still registers as you still having actors alive. And sometimes it'll keep you alive where you're still able to attack but you have 0 hp and cant access the menu.


The method is located in Game_Party and is called "all_dead?" I think. It needs to be altered so it doesn't take the excluded actors into account.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

yuyu

Can someone tell me what is this:


Blizzard

Stat Distribution System is indicating that you have points to distribute. :)
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Tazero

How do you
1) make an item pop up after an enemy dies?(or critter)
2) make a boss
3) disable the hud/minimap/hotkeys


If you were a fish...

Aqua

1. Read the manual.
2. Bosses are enemies.
3. Read the manual.

Makasu

March 30, 2009, 05:27:45 pm #1798 Last Edit: March 30, 2009, 05:36:48 pm by Makasu
Alright Blizz I've noticed either a slight bug with having an enemy with the "Leader" attribute. If the leader can't see you then the rest of the enemies won't attack you at all. Maybe I'm not doing something right but I'm currently testing it. Unless I need to give all the enemies a "Leader" attribute? I'm not to sure.

EDIT:
Nevermind its mentioned in the manual. I'm looking right at it.

QuoteAllows enemies to control other enemies that don't have the Leader attribute active. All enemies under the same leader share observation experience and perception area. In order to lead a massive attack a leader may override the AI delay timer for his minions and even synchronize the target(s).


My mistake.  :P
Dead on Arrival is the name of my project. Topic thread coming sooner or later.

Me on deviantart.com
My talents: ShowHide

  • Spriting
  • drawing
  • html coding
  • website design
  • skating
             PM now for a personal quote!
[[Will draw character art for you for $$$ or scripts!]]




RoseSkye

How to check if a character is defending with a conditional event?