OpenRPG/RGame

Started by fugibo, January 19, 2009, 11:00:48 pm

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Blizzard

If I get you right, you have two versions of a sprite, a C++ and a Ruby version. Why else would the Ruby version need a reference to the C++ version?

Also you shouldn't use void pointers. Program properly, it will prevent bugs. C++ is a typesafe language, make use of it.
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fugibo

Nevermind, I'll just shutup and do it, I just realized how dumb I was being... *sigh* I hate low-level.

Blizzard

You're not dumb. I chased a bug today for like 10 minutes. I put "self.nextScene" instead of "ogre.scene.nextScene". *smacks head agianst wall*
Also, making an automated updater like you are trying to do isn't easy.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

fugibo

No, it's not 0-o I haven't even gotten to scaling the final thing down to 60fps and implementing Tileset, either :O

Ryex

Well weather or not you say it's difficult,from the looks of things You gotten a TON of work done on this, whits is quite an accomplishment. I can't wait to see the demo!
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fugibo

Okay, anyone wanna look at the source code yet? :P

I've rewritten this thing so many times I can't count -- my skills have been progressing a lot though, at least I hope. I have full Input, working on video and Ruby embedding. Anyone wanna see it? I can upload it to SF/GH/RF any time :|

However, I can't guarantee you'll have an easy time compiling in Win (except for Fant, who as I understand it already has some Cygwin experience).

Fantasist

Sure! Can't wait to get my hands on it (but I'll have to get back to you in 10-12 hrs, gonna sleep now).
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fugibo

April 12, 2009, 08:00:11 pm #27 Last Edit: April 13, 2009, 07:45:38 am by Ann Boleyn
lol. Quote-worthy. ;)

Alright, I'll see if my OpenRM is still open on RubyForge :P

EDIT:

RGame

Fantasist

Went there, and clicked RGame.zip, link appears to be broken...
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fugibo

April 13, 2009, 04:42:22 pm #29 Last Edit: April 16, 2009, 05:33:52 pm by Ann Boleyn
Heh. Works now.

EDIT:
Also, I've added a lot of functionality to the Graphics system now, and I'm working on Ruby (I should have Input and basic Graphics functionality available on the Ruby side tonight).

RoseSkye

Quote from: WcW on January 19, 2009, 11:00:48 pm
Sorry, but this project has been postponed for a little while while I experiment with different game development ideas. This project is not dead, but is taking a backseat indefinitely.


so.. its in a coma?

fugibo

That's there to ward off people.

Now, *shoo*

Fantasist

WcW, I don't know how to compile it ._.
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fugibo

You'll probably need to

1) Set up VS with SDL (relatively easy, http://libsdl.org/)
2) Get the Ruby source code set up (Google? You just need the headers set up so that you can embed)
3) Possibly g++ or whatever Ruby/SDL need to compile, not hard for you since you have cygwin
4) Might have to mess with the headers in main.c, main.cpp, and rb/ruby.cpp