Hey thank you Aquaman and Fantasist (Mirage xD)
But now i realized i'm just a VERY noob at scripting.
Well, i'll try to explain in the better way.
I'm trying to make a script that could be called "Reduce Encounter Percentage Using Armors"
I took the idea from FF series and from one script i see the other day for VX. But from this i'm just using the make_encounter algorithm.
I created a new method in Game System
def reduce_encounter_armor(id)
case id
when 1 then return 50
when 2 then return 100
else
return 0
end
end
Then in Game Actor in the "equip" method i added in the part of shield, head, body and accesory (when 1 #Shield, when 2 # Head, etc)
if $game_system.reduce_encounter_armor(id) !=0
$Remember_Percentage = $game_system.reduce_encounter_armor(id)
else
$Remember_Percentage = 0
end
I think that "else" it's not correct :/. Now i can implement that piece of code Aquaman posted. But then i have another problem
If you equip an armor with 50% then $Remember_Percentage would be 50. And now if then i equip with another character, another armor with 25%. Using that Aquaman's piece of code $Remember_Percentage will stay the highest value, i mean 50. But the prob is, what if now the other character unequip his armor with 50%? If using the "else" part, then $Remember_Percentage would be 0 now, but if i don't use the "else" then it still remain as 50...
How can i make this? if u unequip, then it must analyze if another character has equiped an armor with Reduce encounter %, and then change the value of $Remember_Percentage to that armor's value :/
I think this is hard to understand, too much with my bad english

Quotebtw, 
Yeah, thanks ^^. I forgot to introduce myself
I need help

I'm a

. Thanks in advance.