Force Points Script Request

Started by Yin, April 25, 2009, 10:25:46 pm

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Yin

This is a request for a new script.

Script Title:
I would name this script "Force Points"
RMXP or RMVX:
XP
Detailed Description:
What this script would do is add another attribute in battle called Force Points. Maximum points would be 20 for every character. It is basically like an MP, but for everything. I should be able to choose how many points each command (Attack, Defend, Skip, Etc) removes/adds and also how many points each skill removes/add. Force points should be carried on to the next battle unless they sleep at an inn (meaning I should be able to refill the points through a call script, if possible I would also like to be able to recharge 1 point at a time through call scripts, but if not, I'm fine with it just refilling). Also, if the character doesn't have enough, they won't be able to use the command or the skill that takes more than the amount that they have. I wish I could be more descriptive.

Screen shots:
Here is where I would like the FP to be displayed.


Other Scripts I am using (in order):
http://www.sendspace.com/file/7jt7gh
This is my scripts rxdata. So you know exactly what scripts I am using. Please make it compatible with that battle system if you can only make it for the default, I can see if I can make it compatible myself and I know I have SDK in there somewhere, but I would like it to be unsdk. Thank you to anyone who is willing to take on this task.

If you need more information, let me know through PM or through this topic and I will add the information to this post.
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Ryex

in this like an action points system like in fallout 1 and 2? and in the VATS system in fallout 3?
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Yin

I have absolutely no idea. Never played it before. But if it's like what I posted, then yes. :)
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G_G

So you're pretty much saying Force Points are Action Points?
You attack it takes away some points.
You use a skill it takes away some points
etc.
and every turn you get a few points back?

Reno-s--Joker

Sounds like it. This system sounds interesting and restrictive - i.e. challenging. I hate games where you can just spam attack the bad guys and never use any skills. :/

I don't think I'm the man for the job but I'd be interested to see if someone else can do this. :) Good luck. o.O

G_G

What I have setup right now is everytime you attack it takes away 5 action points. Skill 5, Item 3, Defend, 3 and I'm working on every turn you get 5 points back. All the things are customizable if I can get this.

Yin

Yes, exactly. But I want it to be for each skill too if it's possible, and remove different amount of points for different characters. So if I have a mage or something, it will take out less points for magic as it would for a warrior.
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G_G

I'm not that advanced. I can get the basic part maybe and maybe someone else can get the rest.

Yin

OK that's great! I will be sure to credit you too!
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G_G

Well I about have it done Yin. :D
I'll probably have to get it to you tomorrow though. Sorry :^_^':

Yin

No problem, I'll check back here tomorrow!  :)
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G_G

Okay Yin heres what I got done right now I'll wait to give you the script til you answer my next question.
First what I have done is
Every times the round starts, each actor gets a certain amount of points per turn, attack, item, and skill take away action points, and defend adds action points to avoid having the actor not being able to do anything and not be able to move on with the battle.

Okay so I can make each skill take away a certain amount of Force Points on one condition, the only way I can think of doing it is going to require you to type alot of lines of code like so
$data_skills[id here].fp = amount of points here


You'd have to do that with every skill, or you can just have it every skill use the same amount.

Blizzard

Wouldn't this work with normal SP, SP consuming attacks and SP regen combined?
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G_G

April 26, 2009, 07:26:00 am #14 Last Edit: April 26, 2009, 07:54:30 am by game_guy
Wait ;__; are you saying I just did this for nothing xD

Oh well I'll still make it and post it but yea that'd make it way easier :P


@Yin: Nvm about using the
$data_skills[id].fp = fp here

Blizzard taught me something new :D so I'll do the each skill uses a certain amount of FP and if you dont define the skill FP it'll just have a defualt then.

Yin

April 26, 2009, 08:53:20 am #15 Last Edit: April 26, 2009, 09:03:13 am by Yin
Ok, it sounds great so far and user friendly too! And Blizzard, I think it would work like that, but I don't want a regular attack or items to consume MP. I DO want the player to be able to run out of MP so they can use MP regenerating items.
And even if I did have to do it like
$data_skills[id].fp = fp here
It would still be great (yeah I'd have hundreds of lines, but it would be worth it). :) I can't wait to finally see it. I don't exactly know how to power up (not really used to forums) but if I did I'd give you lots of them, you have been very helpful and soooo speedy.

Oh and game_guy, is this for default or are you making this using the system I posted?

PS: I am so not supposed to be up this early... lol
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G_G

right now its for default but once i get this dam bug fixed I'll convert it for you to your system

Yin

Ok, perfect! BTW I found the power up button. (which definitely wasn't there before or at least it wasn't so obvious) so, yeah.... Much power. :D
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April 26, 2009, 09:19:06 am #18 Last Edit: April 26, 2009, 09:20:40 am by game_guy
http://cid-b4a439303792c7fe.skydrive.live.com/self.aspx/.Public/Script%20Bed.exe Just a demo of the defualt one still has one bug in it that I'm trying to fix.

Anyways attack, use different skills, use differennt items and whatnot. Notice how the FP (force points) change every round and whatnot.

Offtopic
The power up button goes there once you have more than 10 posts.

Dont quite mess with the config yet just kinda play with the demo I still have to fix a bug.

Yin

April 26, 2009, 09:37:43 am #19 Last Edit: April 26, 2009, 09:50:59 am by Yin
OK, I'm checking it out now.
EDIT:
OK, I noticed that when I choose and then cancel, the points are still added and points also go over 20 (when I do that). I'll continue testing to see what else I can find. Oh and you said don't really mess with the config yet right? So I'm just testing that with the default settings.
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