Force Points Script Request

Started by Yin, April 25, 2009, 10:25:46 pm

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Reno-s--Joker

April 26, 2009, 09:44:14 am #20 Last Edit: April 26, 2009, 09:45:41 am by Reno-s--Joker
(Lol epic bug with cancelling actions. :D)
Looks good. Not to repeat myself it is a great system. :xD:

EDIT: My bad, you got it in the right place for the skills, just not for Attack/Defend and stuff.

Yin

Also, when you press the attack button, and cancel before choosing an enemy, it still goes down, but it doesn't update. You just know only when you can't choose it anymore.
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GAX

Why hasn't someone brought up Soul Rage yet?  It probably wouldn't be hard to add a regeneration factor to Soul Rage.

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G_G

Ok sorry havent been on all day. Had to hang out with latisha anyways I'm going to work on the script some more and try to fix that nasty bug.

Yin

Oh, it's np. I am patient!  :haha: I'll keep checking back.
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Reno-s--Joker

Quote from: PKMNTrainer RED on April 26, 2009, 07:44:52 pm
Why hasn't someone brought up Soul Rage yet?  It probably wouldn't be hard to add a regeneration factor to Soul Rage.

I tried that myself, and called them force points actualy come to think about it... o_O
...... But yeah you have a good point. :^_^':

It's G_G's call.

Yin

What is soul rage? If it can make his job easier and still have the same effect then that's a great idea! What do you think game_guy? And Reno, I guess great minds think alike.  :D
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Reno-s--Joker

Soul Rage is a sort of skill points system which has a few similarities to this Force Points idea. The best way I could describe it is like a limit break bar which can be used up in parts to perform skills attached to equipment/your limit skill. G_G would just have to change the SR increasing/decreasing to when you perform certain commands (instead of when you get hurt/make a move) but the limiting at 100% is there and it comes with a bar (if you want).

Anyways, it lives here: http://forum.chaos-project.com/index.php?topic=110.0 (along with some other scripts)

Again its his call but I reckon he's getting somewhere with what he has in this script so far. :)

... And lol, thanks! :D

Yin

April 27, 2009, 12:56:12 am #28 Last Edit: April 27, 2009, 01:03:02 am by Yin
Oh, I see, well it's ultimately up to game_guy if he wants to use this as a base, but as you said, he has a nice chunk already. And a bar would be nice, but is not really required, I've seen a bar script and it looks REALLY complicated.  :wacko:
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My bar script looks really complicated. But then again, my bar script can draw 7 different styles. #_#
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That is true, but man I can't tell left from right when I'm just looking at it! :P
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G_G

see my problem isnt having it not take away points or adding it every turn, mine is knowing what amount to subtract when you cancel to go to the previous actor.

WAIT I GOT IT!!!! This just now occured to me, I'll have it take away the Force POints after the action is done instead of it taking it away right when you choose the selection.

Yin

April 27, 2009, 06:09:46 pm #32 Last Edit: April 27, 2009, 06:12:54 pm by Yin
Good to know that it's coming along well  :) Once I have this, I'll know exactly how to set up my enemies.
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G_G

April 27, 2009, 10:35:03 pm #33 Last Edit: April 27, 2009, 10:49:04 pm by game_guy
GOOD NEWS MY GOOD FRIEND YIN!!!!!
The script is done! It works perfectly! I'll still need to get it for your battle system havent looked into it yet but I will. First the demo
http://cid-b4a439303792c7fe.skydrive.live.com/self.aspx/.Public/Script%20Bed.exe

Now to configure it go to
Configure + Addon script
change the max amount of Force POints for each thing.
Attack
Defend
PointsPerTurn
Starting Points

Then go down to the Configure a bit below and you'll see one for skill and items.
Each item and skill can have its own amount of force points used and if theres not enough force points for any action it wont let you attack also when you choose Fight it'll add three points but when you cancel back it'll take away those three points.

The instructions are all in the Config + Addon to configure the stuff. They're not the best but hopefully you'll get it. Ignore teh Configure for Weapons thing it says that for both skills and items but I wasnt thinking right.

To add force points use
$game_actors[id here].add_force_points(amount here)

To minus points
$game_actors[id here].take_force_points(amount here)

Yin

Ok, now it works! Thank you! It may be difficult to implement this in the system I'm using though. At least the battle system looks complicated.
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G_G

I found a bug in the items. Use this demo instead.

http://cid-b4a439303792c7fe.skydrive.live.com/self.aspx/.Public/Script%20Bed.exe

Yin

Oh, good thing you caught it, I guess I was so excited that I didn't notice? Or was it not so obvious?
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G_G

it onyl happened when you tried to use items

Yin

Oh. So I found another bug. The Force points go passed 20. Is that how you meant to do it or is that a bug?
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G_G

thats how it was intended. Thats an easy fix though. I'll ad another option for Max Force Points