Started by Shadonking, May 09, 2009, 06:37:21 am
#-----------------------------------------------------------------------------# Window Message Rewrite by Mac#=============================================================================class Window_Message < Window_Selectable # Alias Message_Window initialize alias message_window_init initialize def initialize message_window_init self.opacity = 0 @message = Sprite.new @message.bitmap = RPG::Cache.picture('Message') @message.y = self.y - 30 @message.x = self.x - 30 @message.visible = self.visible @message.opacity = 255 end # Alias Message_Window update alias message_window_upda update def update message_window_upda @message.visible = self.visible end end
Quote from: Shadonking on May 10, 2009, 12:28:43 pmok thanks, i'll try it when i finish workEditit wouldent work, im thinking of putting it so the above script will only work when a switch is on, so i will just need a little help with how to do that. also can that script sniplet (example) able to go in to the above script (picture script) so it only changes the position of the text when that script is active. editok iv got the text where i want it and the picture looks good with the text but the very first message works with the picture script but after that it stops working. any clues on what the problem is.edit (second one of the day -_-)iv figured out the problem, what happens is when i use the erease picture option it stops messages using the picture, can some one please script it so this doesnt happen.p.s iv stopped looking for the fit window to text script becuase iv found a better way of making alert boxes.