[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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G_G

The newest version is 2.54

Aqua

Quote from: Aqua on May 24, 2009, 12:58:40 am
If you do dmg to a battler within the same group, the group will attack itself.


That also applies to enemy battlers.

Blizzard

Quote from: Blizzard on May 24, 2009, 06:32:07 am
No, I fixed that. If a group is an ally, it can't become an enemy. It can only become an enemy if the group is permanently linked and an enemy group.


if !(@ai.negative + @ai.neutral).include?(character.ai.group)

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

dinvax2

May 25, 2009, 09:22:28 am #2123 Last Edit: May 25, 2009, 09:24:25 am by dinvax2
How do i make that when 3 specific enemys appear the music will changh and when i kill the 3 of them the music will go back the way it were before the enemys appeared?
(its easy with one but i dont know how to do it with 3)

Blizzard

May 25, 2009, 11:28:28 am #2124 Last Edit: May 25, 2009, 11:43:27 am by Blizzard
Use switches and variables. Duh.

EDIT:

Blizz-ABS Config Source

I was going to release it when I stop working on Blizz-ABS, but since I've been asked to, I am providing to source code for Blizz-ABS Config. To run the Visual Studio 2008 C# Solution, you need at least C# Express 2008.
This solution also includes the uncompiled Blizz-ABS Manual html files and all files necessary to compile the manual using HTML Workshop v4.0. This is for version 2.54 of Blizz-ABS.

Blizz-ABS Config Source + Uncompiled Blizz-ABS Manual

Please keep in mind that it was not intended to be released yet so the application is not fully commented and documented.
Also keep in mind that you need to have a data folder in after you compile the application in order to be able to use it since Blizz-ABS Config requires a some rxdata files.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

rgangsta

May 25, 2009, 04:15:18 pm #2125 Last Edit: May 25, 2009, 04:23:00 pm by rgangsta
I got a problem. Enemy ain't showin' up on the radar, not attacking..they're just standing there. Can you fix? :'(

King Munkey

did you set up the event correctly?

G_G Is my hero!
Munkey != monkey
Munkey > monkey

rgangsta

Yeah. i just go it now. I had to do this: \g[2]\e[2].

G_G

I'm assuming the red is what you forgot.

rgangsta

Yep. But sadly I came with another problem. You know how you're able to do a conditional script with "$game_player.running?". Well, I was wondering if I can do that with attacks and skills. Like "$game_player.attacking?" or "$game_player.using_skill(x)?" or something like that. I wanted to make the chracter have skills that go up by levels. Each level adds a specific range to the attack, then at level 5, the range is 5 all around the character.

G_G

First of all the range is set in a module where all the skills are defined in the babs config. Seeing its in a module it wouldnt be changable.

rgangsta

I know. I can setup the whole thing. I just want to know if it's possible for a conditional branch for attacking and/or using skills in Blizz-ABS. Besides that, everything's on point.

legacyblade

How would I mod the script for it to flip a switch upon gameover when auto_gameover is not active? I've tried using an if statment, and the switch gets flipped. In this case, even when auto gameover is off, it still calls gameover upon running out of health. I replaced the code with


    if setup_gameover
      if $game_system.auto_gameover
        return
      else
        $game_switches[1] = true
      end
    end


but it does not work correctly. I would appreciate if you could help me. I'd prefer just having an autorun activate when a switch is flipped than constantly checking in certain maps if the party's HP is 0.

Blizzard

June 01, 2009, 03:44:13 am #2133 Last Edit: June 01, 2009, 03:48:18 am by Blizzard
    if $game_system.auto_gameover
     return if setup_gameover
   elsif judge
     $game_switches[1] = true
   end
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

that seems to be working, thanks blizz!

G_G

I want to make an event ID lose all of its intelligence and just stand still. I made a skill that controls an enemy and to finish it I need to do this.

I tried moving a Lifeless object and it works but it wont attack. I did it perfectly with a moving enemy but it still fights and moves towards me even though I try to move it away.

Can anyone help?

Aqua

\move

^^^ try that? XD

Landith

\move disables all movement for that enemy, just rename the enemy... if that's possible.

Oh oops... I disabled the notification on post thing. Sorry Aqua. It annoyed me...

G_G

THANK YOU AQUA!! NOT ONLY DID I GET MY SKILL WORKING BUT I REALIZED I COULD MAKE BABS TWO PLAYER AND I DID!!!!

w00t!!
go G_G go G_G go G_G go G_G go G_G go G_G

Memor-X

hay Blizzard, is there a way to select the projectile sprites for items and skills like you do with enemies cause i really don't want to have to create 150+ icons that look the exsact just their name changed (not to mention it'll be one pain in the ass)