Yep. But sadly I came with another problem. You know how you're able to do a conditional script with "$game_player.running?". Well, I was wondering if I can do that with attacks and skills. Like "$game_player.attacking?" or "$game_player.using_skill(x)?" or something like that. I wanted to make the chracter have skills that go up by levels. Each level adds a specific range to the attack, then at level 5, the range is 5 all around the character.