[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Landith

Yeah but you would have to split up the sprite and align it though, right?

I can't see the actual image he posted as imageshack is blocked so yeah...

fugibo

Quote from: Shadow18 on June 18, 2009, 07:24:16 pm
Hey, I am sorta a noob at rpgmaker.
And I downloaded your Abs it's pretty awesome except for two things.

1. When I change the Controls in the config. and save them and re-open my game the controls don't change
is there anything I might have done wrong like when I input the scripts?

2. Also when I tried to add an enemy to see how it worked the enemy didn't attack me also when I click K or put on a spell and click J it work slash or cast anything. I'm not sure what to do could anyone help me?

:???:


1) You have to go to the generate tab and get the script from there. It's in the Config app.

2) Did you add \e[<enemy_id>] in the enemy's name?

Landith

2) You also have to put a \g[ID] in the name, I'm not sure if it's required but ehh... So your event name would be:

Quote
NAME HERE \e[<Enemy ID Here>] \g[< Group ID Here >]

* Bold is required, Underlined is not

The following are the default group ID's:
Quote
1 : Actors*
2 : Enemies*
3 : Critters
4 : Objects
5 : Guards
6 : NPCs

* - Primary Alignment Groups for Allies and Enemies
and for further detail on those above...

Quote
1 - Primary Actor group, all actors are defined in this group by default
2 - Primary Enemy group, all enemies are defined in this group by default unless overridden in the event's name
3 - Critters, don't attack you unless you attack them (I believe...)
4 - Objects, don't attack at all but you can attack them (good for training dummies or tutorials on how to fight)
5 - Guards, attack you if you attack an NPC or themselfs
6 - NPC, don't attack you unless you attack them, guards and other NPC's are allies so if you attack one, they might attack you back or call others to fight with them.


Hope that helps and I didn't just type all that for no reason...  :^_^':

Caro Ru Lushe

I have a little question that's giving me doubts . . . Regarding on beams, I know it needs a down/up image for the beam skill to work but, is the image, simply there to be the 'bone' of the real animation? Is that I have my own animation for the beams I want to use, but, I've been stuck with the instructions saying you need an image, yet, It doesn't answer if it's either the image the Bones or simply what would be the beam itself generated.

Please & Thank you ~

Blizzard

Yeah, I didn't explain how the sprite system works because I never found the time so far.
With beams you currently only needs one simple picture that will be rotated. I was going to implement normal sprites for that like weapon sprites.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

iJaco

First off, excellent script :D

but I'm having one problem. When I make a healing spell, it dosn't work.

This is my Config set-up and Rpgmaker skill setup for my heal spell.



When I test play the game under these configurations, when I use the spell it drains my Sp, but nothing happens after that, But when I set the Heal config to "Fullscreen/ Beam", it works perfectly fine, but I don't want it to be a full screen skill.

Aqua

Get rid of the MDEF-F
The target's mdef might be higher than the healing power of the skill, so "nothing" happens.

iJaco

It's not that because when i set it up for the beam it works perfectly normal.

Shadow18

Hey it's me again.

I put in the config. script still dosen't work.
Also when I've already tried adding the eniemies with the event name
ex. Ghost e/1 I also tried that with g/2 with no different outcomes >:(
huh...

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadow18

June 19, 2009, 05:21:54 pm #2210 Last Edit: June 23, 2009, 09:01:27 pm by Shadow18
Need help again I read the manual a couple times but when I don't understand
how to use caterpillar mode i've tried the call script and it comes up with
an error.

Could anyone help?
:???:

Blizzard

Please don't double post, use the "Modify" function instead. ^_^
It's all in the manual. Sprites animations are chapter 2.7. Be sure to read the manual. xD

@iJaco: Have you tried setting it up like one of RMXP's default healing skills?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

iJaco

The heal skill is The default heal skill just with a changed description, and slightly less healing power.

Blizzard

Weird. The normal healing skill works fine for me and I have the same setup. Have you tried Aqua's suggestion?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

iJaco

June 19, 2009, 06:43:04 pm #2214 Last Edit: June 20, 2009, 06:38:21 am by iJaco
Yeah I tried his suggestion, I decided instead of making it a direct spell I would make it homing, it works just fine now :)

EDIT: BTW, is there a way to make an enemy run an event when it dies? I thought i read it somewhere in the help guide, or saw it in the configuration but I dont remember.

Blizzard

*points to Custom Event Triggers at the end of chapter 3.2.* I think I even mentioned that one in the FAQ. And you have a search function in the manual. :P
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

iJaco

lol, i knew i saw it somewere, Thanks for pointing that out :)

apixx

hmm I run into a weird thing for me. but maybe not for you guys :P

I used the demo from Blizz lag_a_lot game as a start for my own game with here and there tweaks of course... but I upgraded to 2.54 and now for example when I want to fight that chicken lord flamer I am getting an error.

It's something about a wrong method 'enemies' but don't know where to look.. :S

The error
Spoiler: ShowHide


The event
Spoiler: ShowHide


The Common event
Spoiler: ShowHide

Aqua

Quote
3.2.1. How many Battlers are left on the Map?
If you want to know how many battlers or specific alignment group of battlers you have still on your map, you can use an event Call Script command and use this syntax:
$game_variables[ID] = $game_map.battlers.size
$game_variables[ID] = $game_map.battlers_group(GROUP).size

ID is the variable ID in which you will store the result. GROUP is the alignment group of the battler which you are requesting.


Check the manual next time, kk?

apixx

Quote from: Aqua on June 20, 2009, 06:43:25 pm
Quote
3.2.1. How many Battlers are left on the Map?
If you want to know how many battlers or specific alignment group of battlers you have still on your map, you can use an event Call Script command and use this syntax:
$game_variables[ID] = $game_map.battlers.size
$game_variables[ID] = $game_map.battlers_group(GROUP).size

ID is the variable ID in which you will store the result. GROUP is the alignment group of the battler which you are requesting.


Check the manual next time, kk?


Doh! god damn I keep overreading these things.. I checked the manual but not so good it appears lawl.. sorry for that.. :S