Ok so my artifact system give each actor 6 artifact slots for artifacts that they can equip, (artifacts can modify any stat but attack). and then you can chose to use the releases that each artifact has in battle, but to do so will put the artifact in to recharge mode for the next few turns where you don't get the stat bonuses for the artifact, leaving you wakened. how ever every time you use a release it leaves behind a release orb which can be used to use supper skills called summons.
my dilemma is whether or not i should have the orbs go away at the end of battle or if they should stick around till you use them.
my problem is that if I let them stack up players could just do a tone of random encounter battles use a ton of artifact releases get a ton of release orbs and them go summon rush a boss to death in the first three to four turns, I suppose I could put a max on ht e number of orbs you carry or something like that but it still seems to take the challenge away from using summons. so I'm asking for other people's opinions. should i have the ord go away at the end of battle? or make them stay but put a cap on the number you can have at one time.