Hello guys, it's my first post here so please forgive me if I did something against the rules of this forum

First, let me say, you guys here are pretty awesome with what you do with scripts in RPGmaker.
you really change a rather average tool into something that is very good

About my request, I wonder if its possible to make a script that, when called from menu (like party switcher) or by use of an item (lets call it "atlas") would show a map of an entire area.
A map itself would be a .png file
Think of this as a concept:

Two kind of maps I have in mind, one for a big area (lets call this World Map and lets assume its 100x100 size) that one would show a player position, indicated by some... uhm, indicator.
We assume that we know:
-an exact size of our WorldMap (here its 100x100)
-an exact size of our map.png file
Question is: is this possible to make a script to show a party indicator on a map.png depending on an actual coordinates of the tile the party is on a WorldMap?
Second type of map is a map of the location we are in. Lets say it will be for towns/some special places only.
So we open the maps by either menu command or an "atlas" item, and there we have options to show WorldMap (this time w/o a party indicator), and scroll through all maps we have put in our game.
Like lets say we are in the town called "Awesomer's Place" which has four quarters.
I would like the script to show a awepla.png (graphic for an entire town) and in lower left corner there should be a name of the map I'm currently in.
So to imagine that more precisely... we walk around our WorldMap, we open the map.png, we see our position on this map, we enter the town "Awesomer's Place", we open the map again.
This time we see just a map.png, w/o a party indicator, with an inscription in lower left corner, that says "Awesomer's Place - South Quarter", and we can scroll through available maps with an arrow keys until we find that one we want to look at.
Is this possible to script that the easy way?
Regards,
Evan