[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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RoseSkye

I'm trying to make a flying class monster. Only problem is melee based ground characters can hit flying monsters which should be impossible. (Elements do not work)

rotted_flesh

hi im having problems with BLIZZ ABS, i have it set up all ready but when i put an enemy on the map nothing happens i cant attack and i cant be attacked please help this is making me so frustrated if u can send me a PM thanks.

Blizzard

Did you put the scripts in the right order?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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rpgmakerfanhaha

I don't quite understand this sentence in the manual... :P

"The various IDs are enemy IDs from enemy types that will respawn at this point"

It is about resprawning.I wish to resprawn the enemy the same position as they were in at the start,cause one of the 10 enemies has a variable+,and you said it would still add the variable after resprawn,right?So in order to not confuse the player,I want it to resprawn at the original position.

Veke

I try to make a shooting projectile skill for an enemy. I set the skill type as Shooting/Thrusting, as supposed. I gave the skill to an enemy and it uses it, but not correctly. Even though the range is high, it's only used at point blank range. Besides, I think it should give me an error about missing projectile sprites.

Blizzard

I am aware of the bug that causes enemies to get close to shoot instead of doing it from a distance. I just haven't had time to look into it and fix it. It's a bug relatively hard to fix so it's not a 5 minute job.

If you have a correctly name projectile sprite, you shouldn't be getting any errors.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

Hey Blizz I was looking into it earlier and it's something with the enemies using the range of their attack for their skills as well.  Try giving the AI the Max value of the highest range skill and the attack.

Blizzard

Hm... I always thought it has to do with the AI not properly checking the possible range. Usually the enemy should keep away from an actor just to have him in range for the attack, but for some reason it's not. I could bet that it's a 1-line fix, but I couldn't find it so far (haven't been looking too much either >.<).
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

You have it so that the enemy can only use skills in the attack range.  The movement is fine, but you need to allow it to use skills before it's in attack range.  That's what I found.

rotted_flesh

Quotehi im having problems with BLIZZ ABS, i have it set up all ready but when i put an enemy on the map nothing happens i cant attack and i cant be attacked please help this is making me so frustrated if u can send me a PM thanks.



Ahh... I figured it out i was using "/" instead of "\".

But Thanks anyway.

Veke

Well, I hope you get it fixed.

Blizzard

Lol, you wouldn't believe how many people make the same mistake. I'm tempted to edit the script so it works with both "\" and "/". xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

rotted_flesh

it might be something worth doing help alot of people out there, i love this script even though it took me nearly a week to figure it out. Again Thank you for such a cool scrip

legacyblade

There is a minor bug when you're using idle sprites. Even if you can't move (the object in front of you is impassible, there's an autorun event, there's a text box, etc.), when you press any of the direction arrows, it displays the player's walk animation for the direction he's facing.

RoseSkye

How would I assign a skill to hotkey hud by script commands?
Like if I have a new skill and I'd like to assign it to hot key through eventing.

Blizzard

$game_actors[ID].skill_hotkeys[NUMBER] = SKILL_ID

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye

Quote from: Blizzard on October 19, 2009, 06:16:46 pm
$game_actors[ID].skill_hotkeys[NUMBER] = SKILL_ID




Okay, how do I force the main character to do a skill. (I'm aware of force action but that only works for party members and enemies)

Blizzard

O_o You can't force an action on a character who isn't in the party. You can use the force_action command for $game_actors[ID] instead of $game_party.actors[POSITION] if he's in the party.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye

October 20, 2009, 06:06:21 pm #2558 Last Edit: October 20, 2009, 06:08:00 pm by RoseSkye
Quote from: Blizzard on October 20, 2009, 01:57:55 pm
O_o You can't force an action on a character who isn't in the party. You can use the force_action command for $game_actors[ID] instead of $game_party.actors[POSITION] if he's in the party.


I meant the player that is leading the party. The first character.
The one the player is controlling. I would like to force the player to cast a skill.

nathmatt

ur party starts like this the the u play as is 0 then the next 1 is 1 ect...

$game_party.actors[0]
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