[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

Wait, what exactly are you trying to do?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

dinvax2

Im trying to summon more then 1 pet in one summoning skill i mean i want to summon 3 pets that will follow me in one skill...

Jackolas

November 20, 2009, 08:23:07 am #2722 Last Edit: November 20, 2009, 08:24:52 am by Jackolas
your not trying to summon 3 of the same actor are you?

make sure if you want to summon 3 water spirits (as example) than you need 3 different actors that are copy's of each other

G_G

He wants 1 skill to summon 3 different pets at the same time.

Holyrapid

I think there was something similiar few pages ago, the guy was trying to try to summon the one and the same creature multiple times. Make copy of the summon, the summon the copy. Problem fixed. Since i´m guesiing you tried the same thing. Try to add one party member multiple times into your party, and yu see it´s not happening...

Jackolas

that's what I mean.
only in more words than my reply

fizz

hi blizzard, i recently using your script for my project but it seems there are a few bugs that ive discovered..

first, when you give your ally party a ranged weapon using bow & arrow (with ammo) setup in the blizz-abs config.. it seems they wont attack enemies but just running around (of course i got the correct ammo in my inventory)

second, when i set up an item for healing with one ally / all allies scope it won't work in the battle using hotkey shortcut to heal myself or my party ally, the hotkey shortcut to heal only works for battlers (event enemies) in my ally group... the healing item only working when i use it in the inventory menu

oh, by the way im using blizz-abs version 2.57

thanks for your attention  :) sorry for bad english though.. its not my primary language

Blizzard

1. If you use ammo, they need to have the ammo item assigned to their hotkeys.

2. Did you set the usage occasion properly?

@dinvax2: Then do what I said. You make 3 skills of which each summons a pet, two call common events of which each forces the usage of the next skill and that's it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

dinvax2

Did so and it still summon's only 1 pet

Jackolas

only way I think of is to upload your project (or a part of it) to display the problem.
that way we can help faster

fizz

Quote from: Blizzard on November 20, 2009, 10:20:20 am
1. If you use ammo, they need to have the ammo item assigned to their hotkeys.

2. Did you set the usage occasion properly?



1. wow thanks, it works now!  :haha:

2. yes, i set the usage occasion to always but still the hotkey shortcut wont work  :???: it only works, as i said before to my ally in the alignment group not me and my party ally... another note.. ive tried to experimenting and found that the hotkey shortcut only work when i change the scope to the user..

also i want to ask if it possible not to damage your allies in battle? cos, when i set up a battle between enemy and my ally group if i accidentally hit my allies all of them will turn to me..

thanks for your time  :)

This Side Backwards

Don't mean to be pesky, but have you figured out how to fix the second bug for timed traps? I fixed util to utils but now i'm getting an " 'object " error... it'll show it in the same demo I gave you before...

Blizzard

I don't have your demo anymore, post the error message.

Quote from: fizz on November 20, 2009, 06:48:58 pm
2. yes, i set the usage occasion to always but still the hotkey shortcut wont work  :???: it only works, as i said before to my ally in the alignment group not me and my party ally... another note.. ive tried to experimenting and found that the hotkey shortcut only work when i change the scope to the user..


Then you didn't set up the scope right or you made the projectile explode.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Aqua

Is there a way to easily display the different attack scope ranges (with values in variables) always on the map for the player?

Like... show the circle when the type is circle... and a straight line when the type is projectile or whatever :D

Blizzard

Attack scope ranges? You just put three terms together which don't appear in Blizz-ABS together. I have no idea what you are talking about (especially because "scope" is RMXP related while "Range" is Blizz-ABS related and "scope range" doesn't exist).
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

I think she meant the attack type and attack range for the player's current weapon.

This Side Backwards

Buggy demo:
http://www.mediafire.com/?mvhnz21gz2m
(change util to utils first then the second one will come up)

Here's the error message:
Spoiler: ShowHide


Thanks Again!

Blizzard

November 21, 2009, 02:20:12 pm #2737 Last Edit: November 21, 2009, 02:21:37 pm by Blizzard
Change object to obj in that line. It was fixed in my scripts, but it looks like I didn't release that fix. That's why it was so odd to me that it wasn't working.

@winkio: Then she can use the methods I provided for that.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Aqua

I meant like...
What would be a good way graphically to always show the actual areas of methods like get_skillitem_area, get_circle_area, get_projectile_area, get_front_area... etc

Make a bitmap with the dimensions the same way as in those methods?

Godsigma

November 22, 2009, 12:42:27 am #2739 Last Edit: November 22, 2009, 01:46:12 am by Godsigma
Hey blizz, i keep getting an error after i make my config script in your editor. the same error on the second page of script its on line, 2948 - it says "2948: AugmentError Occurred. Wrong number of arguments(1 for 0)" can you help me? I really want to use this system for my game because it will cause more depth but if I cant get it to work then i cant use it!

EDIT: just fixed it. I hate script conflicts.