[XP] Chaos Rage Limit System

Started by Blizzard, January 09, 2008, 03:47:55 pm

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Hellfire Dragon

Did you get around to looking at the demo yet Blizz?

Blizzard

Not yet, sorry. I've been very busy the last few days.
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Hellfire Dragon


Blizzard

@HD:

Quote from: Hellfire Dragon on December 07, 2009, 05:48:13 pm
Quote
4. Have you made sure you don't have a CD/SR/SL assigned that doesn't exist anymore? (i.e. You make skill 153 a CD, teach an actor that skill and later you delete skill 153 and have only 150 in your game.) This one's fine too


:/


No, it's not fine. You have an SL defined as ID 79, but you have only 6 skills in your database.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

I have SL set to false though :O.o: didn't think it'd matter.

Well it's working now anyway, thanks :)

Trainer Zydragon

Hey I don't know if this has been asked or not... But is it possible to allow a Chaos Drive monster a second (and plus) Chaos Drive?

I was thinking Saiyan style, where theres normal Goku, Saiyan Goku, and Super Saiyan Goku etc.

Only an example of course, mine has nothing to do with DBZ  :haha:

Im fairly noobish at scripting and havn't found anything to change it >.<

Blizzard

No, I didn't allow that kind of thing. If you did that, the character would turn back into the second form and stay rather than returning to the first form.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Trainer Zydragon

Quote from: Blizzard on January 29, 2010, 05:46:58 am
No, I didn't allow that kind of thing. If you did that, the character would turn back into the second form and stay rather than returning to the first form.


Would there be no way to set a primary form that all other forms return to?

Spose I'll have to find a way around it... Ah well :D

Blizzard

No, they return always to th previous form. So if you had 3 forms, it would return to the 2nd from the 3rd and you'd be stuck there.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

C.C. rOyAl

Should I use this or the Easy Overdrive System for BABS? Because i like CRLS, but idk if it would be good in an abs :P
Spoiler: ShowHide

Blizzard

EOS is a simple system while CRLS has many more features. It depends on what you need.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

AresWarrior

anyway to make the transformed actor and the summoner share the same hp?

for example: when the transformed actor gets hurt, the summoner will also get hurt

Blizzard

February 22, 2010, 03:07:23 am #253 Last Edit: February 22, 2010, 03:10:59 am by Blizzard
Find this line:

origin_actor.hp = 0 if BlizzCFG::CONNECTED && self.dead?


Change it to this:

if BlizzCFG::CONNECTED
 origin_actor.hp = self.hp
 origin_actor.sp = self.sp
end


And turn on the CONNECTED option. This will apply the current HP and SP to the actual actor. Use the EXP_NORMALIZE option to apply the proper EXP to the transformed actor. And finally make sure the transformed actor has the same max stats as the original actor at the same level.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

C.C. rOyAl

I think im goin to use CRLS because the guys special is he transforms into this demonic, i guess u could say, form. i know its cliche, i didnt think of it:P 
Spoiler: ShowHide

AresWarrior

February 22, 2010, 09:45:44 pm #255 Last Edit: February 22, 2010, 09:50:02 pm by AresWarrior
hi thankyou champion blizzard but when i do what you said, it doesn't work for some reason. the HP of the summoner/transformer is still the same after the battle. can you take a look at my game and see what's wrong?

http://www.filefront.com/15658247/Project1.zip

talk to the guy on the right with green hair to learn the chaos drive tech, then talk to the girl nearby the guy to start a battle (or just walk around for a battle). then use the chaos drive to transform into "Blue". get hit by the enemy then run away from battle. you will see that the summoner ("Red")'s HP is still the same. if you can help, thanks.

Blizzard

February 25, 2010, 11:46:32 am #256 Last Edit: February 25, 2010, 11:47:44 am by Blizzard
Alright...

1. Do you realize that by removing the license you're becoing liable to prosecution? My personal opinion is that everybody who removes the instructions of a script, ESPECIALLY CREDITS, should be shot. Do you have any idea how much problems removed credits have caused in the RM community? Would you like somebody to take your game, just cut out your name and distribute it? Didn't think so.
2. What do you think that "Do NOT remove any of the parts, the script NEEDS all 3 parts to work with other systems." in Tons of Add-ons means? I don't know how you possibly could have interpreted that sentence as "You may remove parts of the script", but you seem to have done that because I see an add-on that's part of Tons of Add-ons and Tons of Add-ons can't be found anywhere.
3. What do you think "CD_ID - set this value to the state ID of Chaos Drive" means? It certainly does NOT mean that you should set it to 0, a non-existing status effect.
4. If you can't follow simple instructions how to set up a script, you shouldn't expect it to work.
5. Script order. Most people do it wrong the first time. Set up your script order properly if you want your scripts to work. http://forum.chaos-project.com/index.php/topic,23.0.html

Please, in future, do not remove parts of script unless a scripter explicitely tells you to. And don't remove instructions or credits under any circumstances. There's nothing worse than knowing nothing about scripting and getting a cool script that's missing the instructions because somebody just deleted them.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

AresWarrior

February 25, 2010, 04:11:58 pm #257 Last Edit: February 25, 2010, 06:34:58 pm by AresWarrior
sorry...i just deleted it so it would be easier to scroll down to the actual script. and this is not my real game, its just a test so i can get everything to work. when i make my real game i'll put the liscense in...

you might as well shoot me  :uhm:

Edit: thanks for telling me the hard way. it works now. and sorry again for making you mad

and one more thing: the transformed actor doesn't have the same equipment as the original actor. how can i set his equipment to be the same as the original?

Trainer Zydragon

Quote from: AresWarrior on February 25, 2010, 04:11:58 pm
and one more thing: the transformed actor doesn't have the same equipment as the original actor. how can i set his equipment to be the same as the original?


I assume that would have to be a bunch of IF statements, like IF char has item equipped, equip CHAOS DRIVE char with same equipment? Therell be a lot depending on what equipment you have, and it'll have to be a parallel process

You could just give the chaos drive version a special weapon from the start and special armour :P

Aqua

Nah... you'd just set the transformed actor's equipment to the original actors equipment which would take 1 line for each piece of equipment you have.