Quote from: legacyblade on November 02, 2010, 09:01:18 pm
@Dweller, I think having a death event trigger disables the re-spawn for that creature by default. If you want a sound effect to play, have it play during their death animation which you set in the config file.
If you put a message window on the death event trigger the respawn works fine. I was using a message windows on an enemy with a variable count (
a typical killing mob quest) and didn´t have any problem with the respawn feature. Then I put the variable count inside a conditional branch (
if you have the quest then count enemy killed else don't count it) and the respawn stop working. After that, I made a few test with death event trigger (
in my game and even in a new ABS project with only ABS scripts) and have the same problem.
I tried to solve it using a call script event command (
$game_map.rename_event(EVENT_ID, 'NEW_NAME') on the death event trigger, but he only think that I got was respawn the enemy with no respawn time.
Well, I stop talking about this here because I think is more for the Blizz-ABS threat. I just want to know if this is a bug.