Author Topic: [XP][VX][VXA] Drago Core Engine  (Read 5012 times)

Offline LiTTleDRAgo

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[XP][VX][VXA] Drago Core Engine
« on: September 11, 2013, 07:36:33 PM »
Drago Core Engine
Authors: LiTTleDRAgo
Version: 1.58
Type: Add-on Collection
Key Term: Add-on Collection

Introduction

I created this originally for my devtool only, but since it has grown too much I decided to release it

Features

  • ----

Screenshots



Script

Here

Instructions

In the script, the documentation isn't finished though

Compatibility

Place below Scene_Debug, if used with WhiteFlute's Bitmap-EX, place below it
stretch_blt will contain anti-alias if WhiteFlute's Bitmap-EX is present

This script is required for some of my scripts

Credits and Thanks

  • LiTTleDRAgo

Author's Notes

Enjoy ~
« Last Edit: March 25, 2017, 02:09:44 AM by LiTTleDRAgo »

Offline orochii

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Re: [XP][VX][VXA] Drago Core Engine
« Reply #1 on: September 11, 2013, 09:06:15 PM »
I'm actually having an inner fight that will decide either if I'm going to use this or not in my game. Seems pretty awesome. I'm digging mostly on the Bitmap#pixelate feature, because I'm thinking about using it for an enemy collapse animation.

Anyways, I'm going to take a nice read on this, great script LittleDrago,
Orochii Zouveleki

Offline KK20

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Re: [XP][VX][VXA] Drago Core Engine
« Reply #2 on: September 12, 2013, 12:33:47 AM »
I am quite interested in this. I'll have to play around with it sometime and see if it will make things easier for me. (Speaking of, I noticed your methods use 'eazy' instead of 'easy' :P)



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Offline LiTTleDRAgo

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Re: [XP][VX][VXA] Drago Core Engine
« Reply #3 on: September 12, 2013, 11:06:44 AM »
ah, I forgot to change it back to easy

btw, glad if you like it

edit : found bugs at invert! method, script updated
« Last Edit: September 14, 2013, 01:54:43 AM by LiTTleDRAgo »