[XP][VX][VXA] Drago Core Engine

Started by LiTTleDRAgo, September 11, 2013, 01:36:33 pm

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LiTTleDRAgo

September 11, 2013, 01:36:33 pm Last Edit: March 24, 2017, 07:09:44 pm by LiTTleDRAgo
Drago Core Engine
Authors: LiTTleDRAgo
Version: 1.58
Type: Add-on Collection
Key Term: Add-on Collection



Introduction

I created this originally for my devtool only, but since it has grown too much I decided to release it


Features


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Screenshots




Script

Here


Instructions

In the script, the documentation isn't finished though


Compatibility

Place below Scene_Debug, if used with WhiteFlute's Bitmap-EX, place below it
stretch_blt will contain anti-alias if WhiteFlute's Bitmap-EX is present

This script is required for some of my scripts


Credits and Thanks


  • LiTTleDRAgo




Author's Notes

Enjoy ~

orochii

I'm actually having an inner fight that will decide either if I'm going to use this or not in my game. Seems pretty awesome. I'm digging mostly on the Bitmap#pixelate feature, because I'm thinking about using it for an enemy collapse animation.

Anyways, I'm going to take a nice read on this, great script LittleDrago,
Orochii Zouveleki

KK20

I am quite interested in this. I'll have to play around with it sometime and see if it will make things easier for me. (Speaking of, I noticed your methods use 'eazy' instead of 'easy' :P)





   


   
   


   
   

Other Projects
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LiTTleDRAgo

September 12, 2013, 05:06:44 am #3 Last Edit: September 13, 2013, 07:54:43 pm by LiTTleDRAgo
ah, I forgot to change it back to easy

btw, glad if you like it

edit : found bugs at invert! method, script updated