[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Aqua

Landith, does that problem occur when you teleport into the map?  If so, it's been addressed. 

If not... then... it doesn't happen to me o.o

winkio

I think I have similar problem related to Landlith's.  In same setup before, there is no phantom drop now, but once I kill one enemy, all the rest dissapear.

Landith

December 02, 2008, 06:17:24 pm #1082 Last Edit: December 02, 2008, 06:21:39 pm by Landith
Well it starts in the map that I start in when I click new game.

Let me see if it does it if I go to it from a different map.

EDIT: Okay, it still does it. I'll just make it action button because it is just for testing and not for the real game.

But, I get an error when I run my cutscene and I think it is the player move route but I'm not sure. It says
Spoiler: ShowHide
NoMethodError occured while running script.

undefined method 'player' for BlizzABS:Module



Aqua

Are you using doing the move player through a script?

Blizz changed the way that the player is handled.

I believe it should be just $game_player now.

Landith

December 02, 2008, 06:27:41 pm #1084 Last Edit: December 02, 2008, 06:30:45 pm by Landith
It was just a cutscene made with events. Let me remove the move route for the player and see if it works..

EDIT: Oops.. I was calling a common event that sets variables with a call script and I had it the way it used to be. But thanks Aqua for the fixed way :)

EDIT2: Okay, last question. Is there a way to turn off the abs so that my allies won't attack the enemies on the cutscene?

Aqua

$game_system.blizzabs = 
false

Try that?

And sorry for the late reply; didn't see the edit.
Glad you didn't double post though :D

G_G

umm one quick question how do u set up summoning skills?  i know how to make it summoning skill but how do u choose what actor it summons?

Aqua

December 02, 2008, 08:56:30 pm #1087 Last Edit: December 02, 2008, 08:57:36 pm by Aqua
The Manual tells all...

Spoiler: ShowHide
3.6.1. self.type
This method lets you define how skills will be executed.
shooting skill (projectile skill, hits first target it encounters)
homing skill (projectile skill, finds a target you specify)
direct skill (hits the target instantly, you select the target)
beam skill (hits every target it goes through instantly)
trap skill (sets traps which are triggered by i.e. monsters)
summon skill (summons monsters and/or pets to help you fight)


Spoiler: ShowHide
3.5.6. self.summon
Defines summon types, summons and summon time.


Though... that feature isn't out yet :P

Landith

December 02, 2008, 10:38:33 pm #1088 Last Edit: December 02, 2008, 10:39:37 pm by Landith
It didn't work. Although I already tried that because it was in the manual. I tried it both like

$game_system.blizzabs = false 


and

$game_system.blizzabs =
false


But they both didn't work..
Any suggestions?

winkio

You could set up a duplicate map with no enemies for the cutscene that you could tele in and out of...

Landith

Thats a good idea and very simple, I never would have thought of it lol

Thanks :)

G_G

or if u read the html help and read utilities you would see there is a script command that changes events names

Landith

Yeah I read it front to back from the bomb thing... lol

But I completely forgot about how I can rename things.
Thanks Game_guy

Aqua

Also try
$game_actors[ID].force_aggressive = 15



Mmm... is it just me, or are triggers not being saved after loading a game?

winkio

December 02, 2008, 11:18:38 pm #1094 Last Edit: December 02, 2008, 11:25:49 pm by winkio
my triggers are saved, so it must be you.

EDIT:  Anyways, i sorta mentioned it before, but now in 2.02, instead of it creating phantom drops for triggered enemies, all enemies on the map disappear once I kill one of them.  But the places that they were are still not passable.

danesopeezy89

theirs something weird going on with mine  :???: Every time I try to fight the boss it will disappear :ninja: can someone tell me what's going on?

Starrodkirby86

I assume there's probably going to be someone with a better answer coming up anytime soon, but in the meantime, can you please be more specific with your question? For example, are you talking about Lag-a-Lot or a custom project with Blizz-ABS? Giving more details will help find your answer to this problem.

And by the way, I downloaded 2.02 only to find in my disappointment that the help file indeed is broken. However, 2.01's help-file isn't. Unless there has been a change in the help-file, I recommend downloading 2.01 for its helpfile only and getting 2.02 as the latest version if you're just totally frustrated at not being able to view the manual. :P

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




G_G

does the steal script add on work with babs

danesopeezy89

sorry for no being specific enough  :^_^': I really meant to say the game I'm working the monster disappears. For some weird reason, every other monster won't disappear but when I go to fight that one monster all of a sudden it disappears. But the scary thing about it, I walked to the spot were I put the event, then I couldn't move. So basically it;s there but it's not there (I know it sounds weird)  :wacko:

Starrodkirby86

All right, the following is spoken like a true ignorant person:

1. Does this enemy really need to be in this box or space? Maybe moving him somewhere else wouldn't cause that strange error.

2. Check the event settings. Is it the same as the other enemies possibly? Maybe you should also check out the configuration as well.

3. Have you tried inserting that monster in other maps and seeing if it won't cause that error? It can be the map that's causing something.

Sorry for not being able to be a big help. :/

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).