[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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[Luke]

Set the "Turn" key to the same key as "defend".

megaman30796

December 31, 2010, 02:54:23 am #3981 Last Edit: December 31, 2010, 02:57:29 am by megaman30796
i'll try it out

GREAT! IT WORKED!!
"You know the world is going crazy," Chris Rock declared in 2003, "when the best rapper [Eminem] is a white guy, the best golfer [Tiger Woods] is a black guy, the tallest guy in the NBA [Yao Ming] is Chinese, the Swiss hold the America's Cup, France is accusing the U.S. of arrogance, Germany doesn't want to go to war, and the three most powerful men in America are named 'Bush,' 'Dick,' and 'Colon.' Need I say more?"

Noob

Hey, about the first question that I asked earlier, sorry, I should have been more specific. The very first thing I did b4 i even asked the question was try the recover all event command, but when I triggered it ingame with one actor knocked out and the otoher at low HP & SP, nothing happened. Other suggestions?

Kagutsuchi

January 03, 2011, 05:53:12 pm #3983 Last Edit: January 04, 2011, 07:47:54 pm by Kagutsuchi
it seems like dropped items aren't working properly in the latest version of blizz abs, the icon for the dropped item appears, but it can't be picked up, and it doesn't show on the minimap. I am not using any additional scripts, only the latest version of blizz abs.

EDIT: Fuck it all, I created a new map and now it works <.< I am so confused..

winkio

it's kinda situational.  Don't worry, I've gathered all the data, and I'm working on fixing it.

Kagutsuchi

January 05, 2011, 08:00:22 am #3985 Last Edit: January 05, 2011, 08:26:53 am by Kagutsuchi
=D Nice, though I stumbled upon another thing that confuses me in the manual, on page 5.4. Event Reference, it says that I can create drop events by putting \drop[ID] in the event name, however in 4.3. Controlling Maps -> 4.3.3. Dropped Object-like events it says simply add \drop[TIME] in the event's name. Care to elaborate?

(I figured out that \drop[TIME] is the correct one, you should probably remove the other one from the manual or correct it.)

EDIT: Winkio, this is just a tiny request that I hope you could work into a future version of blizz abs, which would let me make cool puzzles for The Eternal Saga, can you enable the option to disallow jumping over events (with spriteset)? That would be so awesome for pushing crate puzzles ^^ I know one way of solving this is to in certain rooms disable jumping completely, but then I cant combine jumping puzzles with crate puzzles D=

winkio

yeah, the manual has a lot of mistakes, but thanks for pointing that one out :)

the event no jump tag is actually something I've planned, but at least I know it will be used now.

Noob

When i use this with RMX-OS i have the following two problems:
1.i can't fite other players.
2.if somebody gets gameover them logs back on, their screen just stays @ gameover, in effect, they lose their account.
Plz help.

Kagutsuchi

Quote from: winkio on January 05, 2011, 10:56:13 am
yeah, the manual has a lot of mistakes, but thanks for pointing that one out :)

the event no jump tag is actually something I've planned, but at least I know it will be used now.

Awesome Winkio ^^ (Also, function for enable/disable it for certain events)

Wizered67

Quote from: Noob on January 05, 2011, 05:53:13 pm
When i use this with RMX-OS i have the following two problems:
1.i can't fite other players.
2.if somebody gets gameover them logs back on, their screen just stays @ gameover, in effect, they lose their account.
Plz help.

1. Turn PvP on.
2. Turn auto gameover off in Blizz-ABS.
Also, this isn't really the right thread to post that in.

winkio

January 05, 2011, 10:06:20 pm #3990 Last Edit: January 05, 2011, 10:09:51 pm by winkio
updated to 2.81.

We got ya force action workin
We got ya \nojump tag up
We got ya repair movement workin
We got more new stuff comin

On a side note, theres a new CRLS + Blizz-ABS plugin that's already up on the CRLS page, so download it if you need it.

EDIT: Oops, accidentally uploaded the old manual, hopefully there weren't too many people that will have to redownload.

The Niche

Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Kagutsuchi

One thing that really bugs me in blizz abs, I don't think I ever have used a version of blizz abs where charge skills work for enemies. Which is really annoying cause it removes many of the fun boss fight possibilities. Would love to see a fix for this.

winkio

Updated to v2.82:
Fixed bug with Sprite Change commands.
Added the ability to manually create events on the map in-game via script call.
Fixed attack Forced Actions.
Added pathfinding ability for player.
Made combo Skill and Item commands work as force actions.
Fixed bug with Input Window command in config app.

Wizered67

Great job Winkio! Keep up the good work. The event creation is complicated, but will be very useful once you make the editor.

megaman30796

January 07, 2011, 11:29:45 pm #3995 Last Edit: January 08, 2011, 04:16:58 am by megaman30796
wow! 2 updates in a short time.....good job ,winkio! :D 'lv up'


Great Job With The Manual...It's Way More Specific Than Version 2.8


Is It The Script Or Just My Computer.....There r random chinese words in the new script that causes it 2 crash....
"You know the world is going crazy," Chris Rock declared in 2003, "when the best rapper [Eminem] is a white guy, the best golfer [Tiger Woods] is a black guy, the tallest guy in the NBA [Yao Ming] is Chinese, the Swiss hold the America's Cup, France is accusing the U.S. of arrogance, Germany doesn't want to go to war, and the three most powerful men in America are named 'Bush,' 'Dick,' and 'Colon.' Need I say more?"

Blizzard

Suggestion: This was actually my initial idea on how to make event creation work well. You should be able to use the command list from a common event. That way people don't have to manually code an event with a script call. Just copy the whole command list into a newly created map event.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LiTTleDRAgo

January 08, 2011, 07:01:37 am #3997 Last Edit: January 08, 2011, 07:08:21 am by LiTTleDRAgo
I notice an error at application

Spoiler: ShowHide


I set it to animation 101 but when I click OK it became animation 102

Spoiler: ShowHide



edit : ah, my bad, I should have posting this at thread bug and suggestion instead of here

RoseSkye

January 08, 2011, 09:44:28 am #3998 Last Edit: January 08, 2011, 10:49:30 am by RoseSkye
I had to remove the code that caused actors/enemies to be forced back with status changes because of errors and such.

Edit: I also had to change;
skill ? char.use_skill(object, forced) : char.use_item(object, forced)

because it errored out when I used trigger commands to emulate a 'monster catch' event.

'wrong number of arguments(2 for 1)'

winkio

Quote from: LiTTleDRAgo on January 08, 2011, 07:01:37 am
I notice an error at application

Spoiler: ShowHide


I set it to animation 101 but when I click OK it became animation 102

Spoiler: ShowHide



edit : ah, my bad, I should have posting this at thread bug and suggestion instead of here


It doesn't matter which topic you post it in.  I'll fix it soon.

Quote from: RoseSkye on January 08, 2011, 09:44:28 am
I had to remove the code that caused actors/enemies to be forced back with status changes because of errors and such.


line number/part?  Or is this code that you made?

Quote from: RoseSkye on January 08, 2011, 09:44:28 am
Edit: I also had to change;
skill ? char.use_skill(object, forced) : char.use_item(object, forced)

because it errored out when I used trigger commands to emulate a 'monster catch' event.

'wrong number of arguments(2 for 1)'


Are you using CRLS?  If so, did you download the new CRLS+Blizz-ABS plugin from the CRLS page?