=D Nice, though I stumbled upon another thing that confuses me in the manual, on page 5.4. Event Reference, it says that I can create drop events by putting \drop[ID] in the event name, however in 4.3. Controlling Maps -> 4.3.3. Dropped Object-like events it says simply add \drop[TIME] in the event's name. Care to elaborate?
(I figured out that \drop[TIME] is the correct one, you should probably remove the other one from the manual or correct it.)
EDIT: Winkio, this is just a tiny request that I hope you could work into a future version of blizz abs, which would let me make cool puzzles for The Eternal Saga, can you enable the option to disallow jumping over events (with spriteset)? That would be so awesome for pushing crate puzzles ^^ I know one way of solving this is to in certain rooms disable jumping completely, but then I cant combine jumping puzzles with crate puzzles D=