[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Kagutsuchi

Thanks blizz :) Though I ran into the problem that the event will only trigger one time, but I solved that by making a duplicate event page and some self switches.

elmangakac

Many of the users of BLIZZ are from spanish countries... exist a translate of the manual right know??... Because im creating one... if you want it i can put it here.... ok???

sasofrass

Hey I have a question if you don't mind..

I am trying to make an intro for my game and I would like the HP and MP hud to be shut off when I make it, so I do $game_system.hud = false

When I call that script, everything freezes and all my events stop running and I can not move.

I am not sure what to do, any help?

G_G

Quote from: elmangakac on February 05, 2011, 08:52:07 am
Many of the users of BLIZZ are from spanish countries... exist a translate of the manual right know??... Because im creating one... if you want it i can put it here.... ok???


And you have proof of this where?

Quote from: sasofrass on February 06, 2011, 12:06:07 pm
Hey I have a question if you don't mind..

I am trying to make an intro for my game and I would like the HP and MP hud to be shut off when I make it, so I do $game_system.hud = false

When I call that script, everything freezes and all my events stop running and I can not move.

I am not sure what to do, any help?


Try this http://forum.chaos-project.com/index.php/topic,938.0.html

winkio

Quote from: game_guy on February 06, 2011, 12:09:46 pm
Quote from: elmangakac on February 05, 2011, 08:52:07 am
Many of the users of BLIZZ are from spanish countries... exist a translate of the manual right know??... Because im creating one... if you want it i can put it here.... ok???


And you have proof of this where?


Feel free to create a translation of the manual if you want, but you would have to find some Spanish RMXP site to post it on, since this one here is English only.

Blizzard

Also keep in mind that it would be good if you kept the translated manual up to date.
winkio can send you all the html files of the manual if you want.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Memor-X

February 07, 2011, 06:25:47 pm #4126 Last Edit: February 07, 2011, 07:43:33 pm by Memor-X
yay, new Blizz-ABS Version, nice new stuff but all will be useless if the spirtes won't work (cause if they don't then i'm going back to v2.6 to when they did work)

1st, let me thank you Winko for upgrading the Config program which means now i have make a new config file!........sarcasm

2nd, with the even creation, when you go to create the event command, in [CODE, INDENT, [PARAMETERS]]
, what is CODE? in the help file you've used the same text as you used when explaining how to make the Move Command, is Code supposed to be the number used in Interpreter 2 in that huge ass Switch Case statement? what i would suggest is either adding to the original help file or make a new one explaining what CODE and PARAMETERS as i only know what's in Interpreter because i was messing with it trying to make a script

also, while i'm making suggestions, with the knock back, i might have missed it but if it's not there, maybe a call script that can change the knock back settings, that way you can create a status called Endure which stops knockbacks

EDIT: also is there a way to get the id of a newly created event using the create event system, i have a system in Nexis Core for warpping my enemies which just changes the event location and i need the event id to do this (i can store it in a variable for use)

winkio

Quote from: Memor-X on February 07, 2011, 06:25:47 pm
2nd, with the even creation, when you go to create the event command, in [CODE, INDENT, [PARAMETERS]]
, what is CODE? in the help file you've used the same text as you used when explaining how to make the Move Command, is Code supposed to be the number used in Interpreter 2 in that huge ass Switch Case statement? what i would suggest is either adding to the original help file or make a new one explaining what CODE and PARAMETERS as i only know what's in Interpreter because i was messing with it trying to make a script


Right, it's the numeric codes from Interpreter.  There's too many to make a detailed list of them, but as you can read at the top of section 4.5:
Quote from: the manualThese tools may be too complex for anything but simple use in their current state, due to the long script call and large amount of reference material necessary, but in future versions, the plan is to include an external event editor with the same interface as RMXP that will automatically generate the necessary script calls.



Quote from: Memor-X on February 07, 2011, 06:25:47 pm
EDIT: also is there a way to get the id of a newly created event using the create event system, i have a system in Nexis Core for warpping my enemies which just changes the event location and i need the event id to do this (i can store it in a variable for use)


The script call to create the event returns the ID, as stated in section 4.5.1 of the manual.


As for the knockback, it's global right now, but it wouldn't be hard for someone to make a plugin that allowed further customization.

Memor-X

ahhh thanks, that'll really help, and there is a way to get around that long script call, just make a new class with a new script call like Blizz.ce1 and put the actual create event call script in that (with as amny lines as you want), it's what i've done with the Map Stats script i got from Creation Asylum, i made a new class called M, and put all call script in functions with at most 4 letters long

sasofrass

February 10, 2011, 06:54:15 pm #4129 Last Edit: February 10, 2011, 06:56:13 pm by sasofrass
Quote from: game_guy on February 06, 2011, 12:09:46 pm

Quote from: sasofrass on February 06, 2011, 12:06:07 pm
Hey I have a question if you don't mind..

I am trying to make an intro for my game and I would like the HP and MP hud to be shut off when I make it, so I do $game_system.hud = false

When I call that script, everything freezes and all my events stop running and I can not move.

I am not sure what to do, any help?


Try this http://forum.chaos-project.com/index.php/topic,938.0.html


Thanks :D

Hey I have a suggestion, maybe if someone knows how to do this, it'd be really cool.

HP amount inside the HP Bar:
Spoiler: ShowHide


Basically it has the amount / total. This is not a percentage, but the actual number!

The opacity is 80%, just so it doesn't cover the entire health bar so you can not see it, and the text has a black border around it.

winkio

There's an endless amount of graphical modifications that can be made to Blizz-ABS.  Just make them as a custom add-on unique for your game, there's no reason to pollute the core system.

Blizzard

What do you think about removing a few extra features from the core system and release them as plugins instead? I'm sure Blizz-ABS has come to the point where it would be productive to do this for a few things.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

Yeah, I could see that happening.  My strategy (when I get the time) is to add all the features and fix as many bugs as possible by 2.95, then use 2.96-2.99 to completely rewrite most of the system to support plugins better, so that after 3.0, all modifications can be done with plugins, meaning 3.0 will be the last version :).

Kagutsuchi

3.x because I bet there will be more bugs :P

Blizzard

I expect that it will go up to 3.1 due to bug fixes and maybe some conceptual fixes.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LiTTleDRAgo

can someone help me with this? : http://forum.chaos-project.com/index.php/topic,8498.0.html

I really don't know what to do






Edit : the problem is already solved

Edit 2 : discover a new problem, when the player defeats the enemy, FPS rate dropped and the game becomes lagg
(I already tried removing some addon & some scripts)
the map is 60 x 40 with only 6 enemies

when battle is not lagg at all, but when one of enemies defeated, it start to lagg

abseal and autokill already set to true, what do i do wrong?

Futendra

Quote from: LiTTleDRAgo on February 12, 2011, 02:05:27 am
can someone help me with this? : http://forum.chaos-project.com/index.php/topic,8498.0.html

I really don't know what to do






Edit : the problem is already solved

Edit 2 : discover a new problem, when the player defeats the enemy, FPS rate dropped and the game becomes lagg
(I already tried removing some addon & some scripts)
the map is 60 x 40 with only 6 enemies

when battle is not lagg at all, but when one of enemies defeated, it start to lagg

abseal and autokill already set to true, what do i do wrong?


Maybe it is cus of a battle sound system that is kinda messy?

Sin86

I got a question.

Is there any way you can make any enemy shoot an attack at you but you can counter it and have it strike them and that way they can be stunned or attacked?

LiTTleDRAgo

this probably isn't important, but blizz abs make steps didn't increase

Spoiler: ShowHide


Uploaded with ImageShack.us


after walking a while, the steps still 0

winkio

fix step counter is already listed as a bug to be fixed, but thanks for reporting it again.