[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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G_G

Quote from: NAMKCOR on April 27, 2009, 05:51:37 pm
Quote from: game_guy on April 27, 2009, 05:26:21 pm
Did you ever fix the custom triggers? I still cant get them to work :<_<:


he fixed them when he made Star G.


I'm talking about Custom Event Triggers. If thats what you meant I dont think he had them in Star G. And I ask if he fixed them yet because before they never worked and I still cant get them to work even with the new version.

Blizzard

Weapon, Skill, Item and Enemy Custom Triggers work just fine. Only the default event triggers don't work properly.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Mightylink

Wow congrats on over a hundred pages of Blizz-ABS posts.

Its definetly the best script here, its funny that its the only one I'm not using :P Sorry to say I am using rpg maker xp for a reason, the battle system...

Awesome job though, keep up the good work and I recommend blizz-abs to all my friends.

RoseSkye

Quote from: Mightylink on April 28, 2009, 06:54:10 am
Wow congrats on over a hundred pages of Blizz-ABS posts.

Its definetly the best script here, its funny that its the only one I'm not using :P Sorry to say I am using rpg maker xp for a reason, the battle system...

Awesome job though, keep up the good work and I recommend blizz-abs to all my friends.


(VX has pretty good battle systems.. too bad VX sucks)

Comrade911

Can anyone tell me how to use Custom Event Triggers? I read the manual and it says that I need to use comment event command at the top of the event command list. So I used comment command with ''Trigger:ActionButton'' text inside but it don't work. Can someone explain me how to make it work?

Aqua

They're bugged.
Wait for an update.

Comrade911

So, then could u tell me how to transform event to battler, without changing event name, because name change is only temporary...

Shadonking

with a simple use of switchs the name changes can be as if they were permanent.





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rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

Comrade911

Maybe some explanation, please  :)

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

YAY CUSTOM TRIGGERS FINALLY WORK!!!! *powers up almighty blizz*

Blizzard

You wouldn't believe how simply the fix was. xD
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

May 02, 2009, 10:56:45 am #2032 Last Edit: May 02, 2009, 11:13:03 am by Youngster Gi Gi
Well I found a bug. Like every other item that drops I cant pick up. I walk over it and nothing happens.

Nevermind I had a shop with events taht looked like potions in the shop xD

EDIT: A suggestion that you should includei n blizz abs. Make it where by a simple script call you can make an event follow you if its even possible. Like an event thats on your side but you want him to come with you for backup a script call makes him follow you as if he were in the party but he's not.

EDIT 2: Maybe it wasnt the events I had in there. THis is messed up
This is in a different place not the shop.
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Hellfire Dragon

Mmm....
I have a parallel process event like so


@>Conditional Branch: Script: $game_player.x == $game_map.events[3].x
     @>Control Switches: {003: ] = ON
     @>
    :  Branch End
@>


It stopped working after I started using V2.53

legacyblade

Quote from: Youngster Gi Gi on May 02, 2009, 10:56:45 am
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Hey, I see Nethera in there!

@Blizz, thank you for the fix, I've been waiting for it so that I could make some event systems with blizzABS.

G_G

Nethera's a main character in Fable a new legend. Cant guarentee he'll be playable but he can help you fight.

Comrade911

Is it possibble to prevent specific battler from respawning after death?

Hellfire Dragon

Just use the change event name script call to make the enemy, not an enemy anymore :P Or maybe alignment change to make an event into an npc or w/e

Blizzard

Quote from: Youngster Gi Gi on May 02, 2009, 10:56:45 am
EDIT: A suggestion that you should includei n blizz abs. Make it where by a simple script call you can make an event follow you if its even possible. Like an event thats on your side but you want him to come with you for backup a script call makes him follow you as if he were in the party but he's not.


Have you ever seen this?

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Quote from: Youngster Gi Gi on May 02, 2009, 10:56:45 am
EDIT 2: Maybe it wasnt the events I had in there. THis is messed up
This is in a different place not the shop.
Spoiler: ShowHide



I simply can't find the reason why this happens sometimes. :/ It's a problem with the sprite being there and the event not anymore.

Quote from: Hellfire Dragon on May 02, 2009, 12:41:04 pm
Mmm....
I have a parallel process event like so


@>Conditional Branch: Script: $game_player.x == $game_map.events[3].x
     @>Control Switches: {003: ] = ON
     @>
    :  Branch End
@>


It stopped working after I started using V2.53


If event 3 is an actual event, you can forget that as pixel movement doesn't apply to events. Also, why don't you just make the event trigger on touch and put this switch trigger into that event?

Quote from: Comrade911 on May 02, 2009, 05:37:26 pm
Is it possibble to prevent specific battler from respawning after death?


Use a switch, duh.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

QuoteIf event 3 is an actual event, you can forget that as pixel movement doesn't apply to events. Also, why don't you just make the event trigger on touch and put this switch trigger into that event?

The only reason I'm not using touch is because I wanted to have the event take effect across a straight line instead of creating multiple events, also I'm not using pixel movement and yeah, it's a normal event