Whee, more questions.
1) I've been tinkering around trying to figure out how to get an enemy to revive dead enemies, and that doesn't work, so after a while I figured that I could have a few spawn points around a stationary enemy, and upon the enemy's death, the respawn points get renamed. I don't think I'm doing it right.
The enemy event is ID003, "\e[3] \g[4]", with alignment 4 being Objects.
The respawn points are IDs 017-020, all named "\respawn[1]".
The code is:
Comment: Trigger:Death
Script: $game_map.rename_event(17, 'blah')
Script: $game_map.rename_event(18, 'blah')
Script: $game_map.rename_event(19, 'blah')
Script: $game_map.rename_event(20, 'blah')
The enemies keep respawning at those points, even though I renamed them. Know a way I can fix this, or at least make an enemy like that?
2) What does Charge do, anyway? The manual didn't really explain that.

3) How do I turn on hotkeys and the smaller minimap by default?
4) Defending reduces the damage from all directions, even if the player's shield isn't facing that way. I suppose there isn't an option to fix this, other than through some hard eventing?
Thanks again!