[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

Read the manual, specifically about those options.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jalm

Whoops. Didn't read it closely enough. Sorry about that.

Blizzard

No problem.

v2.7 is up. Why already v2.7? There were some "major" changes. Hopefully this is the last time I have to edit something in the sprite animation system.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ShinyToyGuns

I got an error when trying to open the mini-map:

Spoiler: ShowHide


I use Winkio's Blizz-ABS Party HUD...dunno if that has anything to do with it?
Days
I've missed so many days
In a world that has become an unfamiliar place
Now to you, I'm just an unfamiliar face

~Shiny Toy Guns, Blown Away (2008)

Blizzard

Winkio needs to update his script. I changed some things in the most recent version. Basically you can just change dropped to dropped? and it should work for now.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ShinyToyGuns

Days
I've missed so many days
In a world that has become an unfamiliar place
Now to you, I'm just an unfamiliar face

~Shiny Toy Guns, Blown Away (2008)

winkio

Ugh, now I need to update all my Blizz-ABS scripts.  I'm just going to wait until you are done with your updating spree.

Blizzard

Actually you can do it already. I'm not going to update Blizz-ABS except for bug fixes for a while.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

lol now not only is there a manual for the script but there is a separate manual about how to use its configuration!
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Blizzard

November 28, 2009, 06:25:07 pm #2789 Last Edit: November 28, 2009, 06:37:51 pm by Blizzard
That's only for manual configuration if you don't use Blizz-ABS Config.

EDIT: If you get the PROJItem bug, it's a typo. Just change it to SPRProjItem and it will be fine. In fact you can search your script for it right away. It appears 2 times in the script. I uploaded a fixed version.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

ok, I'll start updating them soon then.

RoseSkye

@Blizz

Quote from: RoseSkye on August 05, 2009, 08:26:38 am
http://www.mediafire.com/file/dogmzgjzga0/Test.rar

A. Event touch is screwed. If you take a look inside the project you'll see that an event touch event will not activate if the player is teleported on it. Without the BlizzABS it will activate no problem.



meh?

Blizzard

I didn't fix that yet. Don't worry, I might do it today.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

Actually, Roses post reminded me that BABS somehow messes up teleporting... It´s done it me twice.
First time, i just placed it under main, ran the game in debug, and teleport worked. I changed BABS back to where it was, and teleport still worked. But, now i had that thing again, and that trick didn´t remedy it. Now, i think i may have had it set so that you land on another teleporting event... Is this a bug/problem? Or is just something wrong in my project?

Blizzard

Yeah, it's something with Blizz-ABS. I think it's something with the pixel movement.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye

Quote from: Pyhankoski on November 29, 2009, 10:50:15 am
Actually, Roses post reminded me that BABS somehow messes up teleporting... It´s done it me twice.
First time, i just placed it under main, ran the game in debug, and teleport worked. I changed BABS back to where it was, and teleport still worked. But, now i had that thing again, and that trick didn´t remedy it. Now, i think i may have had it set so that you land on another teleporting event... Is this a bug/problem? Or is just something wrong in my project?


Yeah I forgot about that. It does that to me too if there are two teleport event juxtaposed (not directly mind you) to each other.

Jalm

Whee, more questions.

1) I've been tinkering around trying to figure out how to get an enemy to revive dead enemies, and that doesn't work, so after a while I figured that I could have a few spawn points around a stationary enemy, and upon the enemy's death, the respawn points get renamed. I don't think I'm doing it right.

The enemy event is ID003, "\e[3] \g[4]", with alignment 4 being Objects.
The respawn points are IDs 017-020, all named "\respawn[1]".

The code is:
Comment: Trigger:Death
Script: $game_map.rename_event(17, 'blah')
Script: $game_map.rename_event(18, 'blah')
Script: $game_map.rename_event(19, 'blah')
Script: $game_map.rename_event(20, 'blah')

The enemies keep respawning at those points, even though I renamed them. Know a way I can fix this, or at least make an enemy like that?

2) What does Charge do, anyway? The manual didn't really explain that. :P

3) How do I turn on hotkeys and the smaller minimap by default?

4) Defending reduces the damage from all directions, even if the player's shield isn't facing that way. I suppose there isn't an option to fix this, other than through some hard eventing?

Thanks again!

Blizzard

1. I don't think I made respawn dynamic so you can rename them and they will stop being respawn points. It was to improve performance a bit. In any case I'll change it.
And you can't revive dead enemies.

2. Charge up before executing the attack/skill/item, what else?

3. It's explained where the options themselves are explained in the manual.

4. No. There are several reasons why I did it this way. Even a script wouldn't be easy to make.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

I keep getting this error when I start, just after the title screen;
Quote
Script 'Blizz ABS 2' line 8152: NameError occured.


uninitialized constant BlizzABS::Config::ABSEAL_FACTOR

Blizzard

Are you using v2.7? Did you regenerate the configuration? Did you apply G_G's fix just like that?! >8U
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.