Started by Blizzard, January 09, 2008, 05:11:16 pm
QuoteCopyright (c) Boris "Blizzard" MikićAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ANDANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIEDWARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUTNOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, ORPROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THEPOSSIBILITY OF SUCH DAMAGE.
QuoteBestiary licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić
QuoteBestiary licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
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Quote from: Jackolas on September 08, 2009, 10:01:58 amprobably a other script is messing with it..make sure you have the right orderhttp://forum.chaos-project.com/index.php?topic=23.0
Quote from: diablosbud on April 05, 2008, 11:50:59 amHey Blizzard I was wondering if you could please make a call script call that will allow me to add enemies to the bestiary, this will help majorly for compatibility with ABSs. So you use the call script and in the call script somewhere is the enemy's ID that you would like to add. If you could please do this I would be gratful, thank you for reading this post.
Quote from: diablosbud on April 05, 2008, 12:04:33 pmThanks for the quick reply but it didn't work, but no error, wierd. Here is what I put as a call script "$game_system.beasts.push(29)", i'm not sure but I don't think there is one. That's why I asked. Thanks for trying though .NVM it worked, with $game_system.add_beast(enemy.id) you have to take the 's' off of beasts.