[RESOLVED]2 Questions: Inc ~ (Blizz-ABS item drop) & (Blizz-ABS Enemy HP Meter)

Started by Mixxth, January 03, 2013, 02:25:02 am

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Mixxth

Blizz-ABS item drop question:
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Alright so my game is fun I'm enjoying the play-through... problem is the story doesn't permit any form of potions or such at the intro chapter due to story-line purposes... but its damn near impossible to beat as your health bar inevitably reaches zero... my solution // loophole, health orbs not much different then that of diablo 3, except I can only figure out how to make them drop and the player pick the item up then use it from the items menu, I would prefer it be auto-used and instantly restore HP...


Blizz-ABS Enemy HP Meter question:
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Well this question was asked by "Sin86" in the forum "[XP] Blizz ABS Enemy HP Meter" I'm using that plugin... I have an encounter where you fight the boss and lets say 2 lackies, I add the lines:

$game_temp.enemy_name = "???"
$game_temp.enemy_maxhp = 5000
$game_temp.enemy_hp = 5000

and enable the boss switch...

Problem is the lackies are now considered bosses with their own individual boss bars, I need to know if there is a quick fix to make the lackies have the regular bar, and the boss have his boss bar...


I sure hope these are possible, It's getting to the point that when I need something done, I have 2 options forget about it or become an uber scriptorz >.<
Donald Knuth: "I can't go to a restaurant and order food because I keep looking at the fonts on the menu. Five minutes later I realize that it's also talking about food."

KK20

1.
Quote from: Boba Fett Link on May 05, 2012, 08:37:16 pm
Easy. Use a parallel process Common event set to a switch that you turn on at the start of the game. Just use a conditional branch to check for the item and remove it.

Personally, I would make the item itself do nothing, and do the effects manually in the common event.


2.
Just by looking through the script, there is no way to do that. As soon as you turn the boss switch on, all enemies will use the boss HP bar graphic. You should ask LiTTleDRAgo to update the script.

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Mixxth

I'll try that first solution and report back, as for getting the update, I'll try to contact him but I don't expect much results lol

The parallel process worked flawlessly I just used $game_party.actors[0].hp in my conditional branches as I use party-switcher, genius, I'm thinking to hard.. need to chill

Thanks buddy!
Donald Knuth: "I can't go to a restaurant and order food because I keep looking at the fonts on the menu. Five minutes later I realize that it's also talking about food."