[XP] ACE Status System

Started by bigace, February 10, 2013, 02:29:11 am

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bigace

February 10, 2013, 02:29:11 am Last Edit: February 10, 2013, 01:35:23 pm by bigace
ACE Status System
Authors: Bigace360
Version: 2.06
Type: ACMS
Key Term: Menu Add-on



Introduction
The status menu doesn't appear to help much at all in the default RPG Maker XP scripts. This script changes the status screen completely to something the player can interact with more and be able to view actor data with more clarity.



Screenshots
Spoiler: ShowHide







Script




Instructions
Inside the script in the first comment.




Compatibility
Requires Scene_Base

There is a high possiblity that any script that rewrites Scene_Status will have conflicts with this Engine. Scripts that may conflict with this Engine are stated in the comments in the "SECTIONS" and "Script Conflicts and Compatability".

Here is a list of the currently supported scripts that work with this menu script:



Credits and Thanks


  • Bigace360, for the script.




Author's Notes
This system can still grow, if anyone has any ideals to add to it don't hesitate to ask. However remember that your ideal might not make it.


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.

MOAL

I think it would be nice if it had a button configuration area within the script like in Blizz-ABS. But good job on the script, it's pretty good. :) Oh, by the way, that link you gave leads to your Option Scene instead of the Status Screen.

bigace

Quote from: MOAL on February 10, 2013, 06:47:20 am
I think it would be nice if it had a button configuration area within the script like in Blizz-ABS. But good job on the script, it's pretty good. :) Oh, by the way, that link you gave leads to your Option Scene instead of the Status Screen.


I've never really used Blizz-ABS, so I don't know what your talking about  :???: . Also don't know how that happened but the link is fixed.


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.

MOAL

I mean like this part of the Blizz-ABS script, but I think that would probably be tedious :P
Spoiler: ShowHide
 
 #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 # BlizzABS::Control
 #----------------------------------------------------------------------------
 #  This module provides in-game control configurations.
 #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 
 module Control
   
   CUSTOM_CONTROLS = true
   DISABLE_DEFAULT = false
   UP = "Key['W'], Key['Arrow Up']"
   LEFT = "Key['A'], Key['Arrow Left']"
   DOWN = "Key['S'], Key['Arrow Down']"
   RIGHT = "Key['D'], Key['Arrow Right']"
   PREVPAGE = "Key['Q']"
   NEXTPAGE = "Key['E']"
   CONFIRM = "Key['H']"
   CANCEL = "Key['F']"
   ATTACK = "Key['K']"
   DEFEND = "Key['L']"
   SKILL = "Key['J']"
   ITEM = "Key['I']"
   SELECT = "Key['O']"
   HUD = "Key['Z']"
   HOTKEY = "Key['X']"
   MINIMAP = "Key['C']"
   RUN = "Key['M']"
   SNEAK = "Key['.']"
   JUMP = "Key[',']"
   TURN = "Key['U']"
   
 end



bigace

Oh you mean something that allows you to choose which button inputs the player can use during game play?


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.

MOAL


ThallionDarkshine

I don't think that that would really go with this script. You can't just take some unrelated feature and throw it into a status system.

bigace

Oh I wasn't, I was just answering his question. I have all planned add-ons already, I just haven't codded them and this is not one of them. Sorry MOAL, but Thallion is right this feature is not needed.


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.

MOAL


Najee15

Um Im having a problem with the status menu. When I select commands such as equip, status and arrange where you need to select a character, whenever I scroll down through my characters the selection on the command scrolls down as well sp if I scroll to my second character the selection on Status scrolls down to Save and if I scroll to my third it scrolls down to End Game.

The first character


The second character



bigace

Okay, I'll take a look after I've taken my exam tomorrow. Before i look, did you test this in a new project, if it doesn't happen then it's possible a script your using, but I'll take a look anyways tomorrow.


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.

KK20

I can confirm that it still occurs. It's really just a matter of active= set to true/false at the appropriate times.





   


   
   


   
   

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bigace

March 24, 2013, 07:43:54 pm #12 Last Edit: March 24, 2013, 07:58:52 pm by bigace
I guess I'll have to put it in a new project as none of that you have explained is happening.  :???:

Okay never mind I see what the issue is it's in Window_Selectable. In my project I for some reason have two versions and I submitted the version that still had the cursor_movable? un-updated. Try redownloading and tell me what happens.


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.

Najee15

Alright now its working fine thanks for the assist  :bow:  Your scripting knowledge deserves to be notified.

bigace

Your welcome, glad I could help. 8)


Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.

KK20

While browsing Youtube, I somehow came upon this video of one of Yanfly's scripts. At 2:12, the status scene looks EXACTLY the same as this script's. And it's not just this script--that Formation scene also looked a lot like something you were working on back then.

I think you should at least mention the scripter's name that you copied the design from in your scripts. Maybe not credit them, but say "Design influenced by ___" or something along the lines of that.





   


   
   


   
   

Other Projects
RPG Maker XP AceUpgrade RMXP to RMVXA performance!
XPA TilemapTilemap rewrite with many features, including custom resolution!



Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!