Hey all, I am trying to decide on the look of the battle system for my project and I have narrowed it down to two possibilities now and I need a idea as to what the players(you) would rather like to see for the battles.
Here is what the 2 variations look like (these were taken for test purposes)
Left: It resembles the old Final Fantasy like battle systems, where when a character attacks or use a skill they take a step forward the after the action step back into
position.It is a simple sideview that is easy to work with(for me anyway), It uses no battler graphic for the player party members, but it has a faceset beside the members respective status.
Right: the battlers are as you see like normal battler graphics, the facesets are set off to the right side of the party member's name as so it won't get in the way of the battler graphic.Also in the version I was planning on making animations from the character sets to give a sense of the character actually going up and hitting the enemy with a weapon or skill.