KK Once again, I have no idea how you do it.
This is such an efficient way to do this! Thank you so much.
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Original Post:
This could be an RTFM situation, but I've read it back to front and I don't think the option exists to:
Set a specific event/enemy to be immune to knockback. This is extremely important when you have highly scripted boss fights where if they get out of position everything gets messed up.
How can I make certain enemies immune to knockback?