Started by Heretic86, November 26, 2013, 09:22:35 am
Quote from: Helios on January 27, 2019, 04:25:21 amhttps://mega.nz/#!EBdjVQyQ!LqF3_A3EhhPd85i39T7MAJdTenepDegn_T_TjVBZLa0Here is the updated demo, with the new 1.12 SES script. I also added a few commentary NPC for your convenience.
Quote from: callmedan on January 27, 2019, 04:27:50 amThanks for your awesome scripts Heretic. They save me a lot of time.Btw, I'm having some problems with the Restrict Passage scripts, I got no bug message but just some features work and the others won't work at all.
Quote from: Heretic86 on January 27, 2019, 09:44:56 amTwo guards at the bottom, that appears to work as designed.
Quote from: Heretic86 on January 27, 2019, 09:44:56 amCan you be more specific? There are some Tools I put in so you can check Passability of tiles for Events on the fly, and great for debugging. If you run a script on an event from a spot that is giving you trouble, put in "Script: rtp_tile_info" which will tell you if that location is passable to that event, and on what Layer it conflicts. Other than that, what other issues is it giving you?
QuoteSo, in other words, listen_range must be equal or less than whatever view range is active right now?
print 'This is the ____ script'
# The game world only gets dark at night. You can control the Flow of Time by# turning Game Switch 74 (Default) to ON. As time progresses, the Shadow that# covers your screen will fade out until only Lights with Color are visible.
# Game Switch to Enable Time Switch_Time = 74