Author Topic: Bitmap Font?  (Read 4324 times)

Offline Zexion

  • Addicted to LoL
  • Chaos User
  • ******
  • Posts: 1519
  • LV: 69
  • Gender: Male
  • My anaconda don't...jk it does
    • View Profile
Bitmap Font?
« on: January 07, 2014, 10:50:11 PM »
I've seen scripts that include bitmaps with numbers and font used in the script and I was wondering how I would go about using a complete bitmap font. Can someone make a tutorial or explain to me how I would do this? My reason for this is to include commercial styled fonts without actually installing the commercial fonts on the system. It also makes using custom fonts easier by not only bypassing the whole installing a custom font bit but eliminating the problems that could arise from it.

Offline KK20

  • Master Scripter Fixer
  • Global Moderator
  • Guardian of Chaos
  • ****
  • Posts: 3197
  • LV: 385
  • Gender: Male
  • Choco Octo <3
    • View Profile
Re: Bitmap Font?
« Reply #1 on: January 08, 2014, 02:49:40 AM »
What exactly do you need help with? There's a really basic script made by Paradox and Trickster that helps you with that.

Here's an edited one in the Fire Emblem Engine to get an idea of how to improve it:
(click to show/hide)
And these are a couple of the font files used by it.
(click to show/hide)



Other Projects
RPG Maker XP AceUpgrade RMXP to RMVXA performance!
XPA TilemapTilemap rewrite with many features, including custom resolution!


Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Offline Zexion

  • Addicted to LoL
  • Chaos User
  • ******
  • Posts: 1519
  • LV: 69
  • Gender: Male
  • My anaconda don't...jk it does
    • View Profile
Re: Bitmap Font?
« Reply #2 on: January 08, 2014, 06:36:34 AM »
I just needed something to work with. I didn't know where to find a nice script and I also wanted someone to explain how to use it. Thanks for the help though! The post explains what I needed to know and I'll try out this script in a bit :D

Offline Blizzard

  • This sexy
  • Administrator
  • has over 9000 posts
  • *****
  • Posts: 20015
  • LV: 651
  • Gender: Male
  • Magic midgets.
    • View Profile
    • You're already on it. (-_-')
Re: Bitmap Font?
« Reply #3 on: January 08, 2014, 08:15:45 AM »
Yes, yes! Trickster's script, that was the one I was thinking of. I couldn't remember who wrote it. I actually made one myself, but I would have to tear it out of LL4. xD
Check out Daygames and our games:

King of Booze      King of Booze: Never Ever      Pet Bots
Drinking Game for Android      Never have I ever for Android      Pet Bots for Android
Drinking Game for iOS      Never have I ever for iOS      Pet Bots for iOS
Drinking Game on Steam


Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline KK20

  • Master Scripter Fixer
  • Global Moderator
  • Guardian of Chaos
  • ****
  • Posts: 3197
  • LV: 385
  • Gender: Male
  • Choco Octo <3
    • View Profile
Re: Bitmap Font?
« Reply #4 on: January 08, 2014, 09:18:30 PM »
It's just a shame that it has to use Bitmap#blt for every single character. :\



Other Projects
RPG Maker XP AceUpgrade RMXP to RMVXA performance!
XPA TilemapTilemap rewrite with many features, including custom resolution!


Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Offline ForeverZer0

  • CP's Pedophile
  • Global Moderator
  • Guardian of Chaos
  • ****
  • Posts: 3255
  • LV: 298
  • Gender: Male
  • Remember you are unique, just like everyone else.
    • View Profile
Re: Bitmap Font?
« Reply #5 on: January 08, 2014, 09:55:09 PM »
My reason for this is to include commercial styled fonts without actually installing the commercial fonts on the system. It also makes using custom fonts easier by not only bypassing the whole installing a custom font bit but eliminating the problems that could arise from it.

Was why I got the idea to write this little script this morning.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

sekiraze

  • Guest
Re: Bitmap Font?
« Reply #6 on: January 09, 2014, 01:41:10 PM »
could the fireemblem script work with your resolution script? so the lines are longer?

Offline Zexion

  • Addicted to LoL
  • Chaos User
  • ******
  • Posts: 1519
  • LV: 69
  • Gender: Male
  • My anaconda don't...jk it does
    • View Profile
Re: Bitmap Font?
« Reply #7 on: January 09, 2014, 01:48:15 PM »
I don't think so... it is used to make use of fonts that are saved on a picture file rather that a .ttf file. Doesn't really have any other effect on the window itself.

sekiraze

  • Guest
Re: Bitmap Font?
« Reply #8 on: January 09, 2014, 01:57:44 PM »
ow man ._. all i want is longer lines, i just do not want to make the textbox smaller. i want to believe  :negative: