Started by LiTTleDRAgo, January 18, 2014, 02:06:33 am
Graphics.control_screen_size(true/false) # Change game resolution at will using mouse # (Will be disabled if Graphics.fullscreen or Graphics.window is used)Graphics.fullscreen # Change the game into fullscreenGraphics.window # Change into windowedGraphics.fullscreen? # Returns true if fullscreen
Quote from: KK20 on January 20, 2014, 12:18:37 amI dunno how I'm not getting your FPS. I'm getting 32 without reduced screen flicker and 25 with it on. Using RGSS104E, same map, same [1024, 576] resolution. Not a huge deal, but just puzzled.
Quote from: KK20 on January 20, 2014, 12:18:37 amNot sure why you are crediting F0 and me since there is nothing similar between the two scripts at all (and it's not like that was the only resolution script that exists to begin with).
Quote from: R5GAMER on August 18, 2014, 10:56:35 amI love this script, but it's a shame it doesn't work with RMX-OS! Otherwise congratulations
Quotetoo bad that I didn't use RMXOS so I can't help you with your problem
Quote from: R5GAMER on August 22, 2014, 02:44:55 pmQuotetoo bad that I didn't use RMXOS so I can't help you with your problem No problem ! It will not change what I still love this script ^^EDIT : I tested the version I, is work, but i have 5 FPS lol :p
Quote from: LiTTleDRAgo on August 22, 2014, 08:24:59 pmabout version 1, it creates multiple instance of everything in Spriteset_Map because default Tilemap class has viewport glitch when used for resolution above 640x480example:if you have 10 event in 1024x576, it equals 40 sprite event=> 10 * ((1024.0 / 640).ceil + (576.0 / 480).ceil) => 10 * (2 + 2)=> 10 * 4=> 40as far as I know, there is no fix for this problem.