Author Topic: [XP][VX] Wecoc Database Eval Script  (Read 2443 times)

Offline Wecoc

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[XP][VX] Wecoc Database Eval Script
« on: February 06, 2014, 12:46:50 AM »
Wecoc Database Eval Script 1.0
Authors: Wecoc
Version: 1.0
Type: Database Feature
Key Term: Misc Add-on

Introduction

This script allows you to insert eval (script calls) in database name boxes. There are some examples on the script, as well as where you can use it (basically, in all the non-numeric holes which database lets you write crap). Some boxes have a very limited space to write, so I added the option to use Shortcuts and to create your own easily. You can use those in every script call.


Features

  • Use both eval and default names
  • Set your own shortcuts

Screenshots

I think it makes no sense for this type of script.

Demo

No demo.

Script

XP version:
(click to show/hide)

VX version:
(click to show/hide)


Instructions

It's so simple, just use the boxes as if they were script calls.
You can use Potion as a name, but also $game_party.actors.select{|x| x.name.size < 5}[0].name + " Shield" rescue "Hero Shield"

Compatibility

Not incompatibility issues known.

Credits and Thanks

  • Wecoc


Author's Notes

Don't hesitate to ask any questions about the code.
Remember variables can have any value, also text, for example $game_variables[1] = "Mana Potion"
« Last Edit: February 06, 2014, 02:23:29 AM by KK20 »

Offline KK20

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Re: [XP][VX] Wecoc Database Eval Script
« Reply #1 on: February 06, 2014, 02:29:01 AM »
Simple yet highly effective.



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