Kingdom Hearts: Age of Guardians

Started by Zexion, February 16, 2014, 05:24:17 am

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whitespirits


Ranquil

Quote from: Some guy on FacebookLife is like a penis. It's short but it feels so long when it gets hard.


Quote from: Steven WinterburnBefore you diagnose yourself with depression or low self-esteem, first make sure that you are not, in fact, just surrounded by assholes.

WhiteRose

Quote from: Zexion on October 13, 2014, 04:56:49 am
Things have settled down quite a bit. I was just in a bad place, and I guess I just didn't know how to handle it. To be honest, i don't even remember what happened during that week ._.

SO...yes, mostly


:D


Also, the updates look great!

Zexion

October 14, 2014, 04:43:02 pm #83 Last Edit: October 14, 2014, 08:16:38 pm by Zexion
Lol, thanks guys :D
Edit: The next update will show/explain the abilities system that I'm working on. Then I'll work on passing all these things to the battle system, and that'll get stuff movin' :d

noixez

Born to destroy KK20

G_G

Glad you're still working on this. :3 Can't wait to see a demo Zexion.

noixez

Born to destroy KK20

Zexion

So, kk20 will probably palmface when he sees this post, but i just couldn't even contain. Like I jus can't
Spoiler: ShowHide

Yay for combos and hitboxes :D

G_G

Still using Blizz-ABS? Or are you switching to your own system?

Zexion

I decided to make my own. It's basically the event version cleaned up quite a bit and put into a different scene altogether. It's been...a learning experience, to say the least.

G_G

Good! Glad to see you're expanding yourself beyond what you're used to. :3

KK20

Yeah, he's recycling the Tower of Paragon system while adding his own features. It'll definitely be one heck of a learning experience for him coding-wise (trying to get him to refer to the Help File more :P). And I'm all the willing to help make this system happen.

It might be good practice to change the player's bodybox (idk what to call it) to a different color.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Zexion

I was working on the chat system:
Fancy Chat System: ShowHide

MetalZelda

God it looks gorgeous.
Waiting for a demo or maybe a trailer

Zexion

I'll post what i put on rmrk.
Well I'm going to do A LOT this winter break. If I stick to my plans, I will accomplish more during this upcoming break than I've ever done before. I don't want to make any promises that I can't keep, but it is very possible that a short demo (at least 1 world in length) will be ready at the end of the break (january 1st-ish). Which is horrible timing, I know, but it will be the first official demo release.

Zexion

So, I've been working on the world map for the past few days and I realised that there is a whole part to this game that some people might genuinely enjoy. That would be, the Gummi Ship battles.
I personally never liked the gummi ship battles, so I had no intention of adding them at all. Some people might like them though, so I want to see if it was like...important to anyone.
A video for anyone who is curious:
https://www.youtube.com/watch?v=lstN_bvS2lU

KK20

Yeah, that just seems like a distraction from the actual game--like a mini-game but is forced upon you to play it just to continue with the actual game. It's a concept that I'm not terribly fond of (totally okay if the mini-game doesn't have to be completed in order to progress though).

Just let people play Kid Icarus to get their fix. It wouldn't even look good on RPG Maker anyways :P

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Zexion

December 27, 2014, 02:47:13 pm #97 Last Edit: December 27, 2014, 02:49:45 pm by Zexion
New character y'all. Also, battle system was sort of re-done with proper hitboxing. KK20 taught me the ways of the hitcube. I don't have gifs because I'm lazy this time.
Spoiler: ShowHide

That new character tho

Zexion

Update on graphics y'all. Today I experimented with making a new "tile". The tile basically consists of two textures and is shaped as an isometric cube. I've decided to go with this style for several reasons, the main reason being that it is, visually, more attractive. My experimenting was mainly to find whether this style was actually worth the trouble and time.

Here are the results.
Tile:
Spoiler: ShowHide

Example image (recolored for water lol)
Spoiler: ShowHide


So, the total time it took me to make the tile was around 1:30 hrs. Mainly because I had no idea where I was going with this at first. The results are pretty good if you ask me. One tile is able to make a decent map in a few minutes, so I think that it would be worth the time.

Notes: This tile is just an example. The final product would be perfectly tiled by all angles and of course have variations so that it is not so grid like.
I realize the bloom is way intense in the screenie xD I'll tone it down in the actual game.
New sprite for serenity, final design.