Update on graphics y'all. Today I experimented with making a new "tile". The tile basically consists of two textures and is shaped as an isometric cube. I've decided to go with this style for several reasons, the main reason being that it is, visually, more attractive. My experimenting was mainly to find whether this style was actually worth the trouble and time.
Here are the results.
Tile:
Example image (recolored for water lol)
So, the total time it took me to make the tile was around 1:30 hrs. Mainly because I had no idea where I was going with this at first. The results are pretty good if you ask me. One tile is able to make a decent map in a few minutes, so I think that it would be worth the time.
Notes: This tile is just an example. The final product would be perfectly tiled by all angles and of course have variations so that it is not so grid like.
I realize the bloom is way intense in the screenie xD I'll tone it down in the actual game.
New sprite for serenity, final design.