Author Topic: [XP] Wecoc's Dynamic File System  (Read 2506 times)

Offline Wecoc

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[XP] Wecoc's Dynamic File System
« on: August 29, 2014, 01:49:18 AM »
Wecoc's Dynamic File System
Authors: Wecoc
Version: 1.2
Type: Save / Load Add-on
Key Term: Title / Save / Load / GameOver Add-on


The script rewrites all the load/save system.

I created this basis so you can make your own load / save system with dynamic functions in your own way.
My recommendation is not use it alone because the interface is not pretty, but it will work anyway.


  • The player can name the Save file in the same way like actors.
  • It has no max on the number of files.
  • New folder for save files. If it does not exist it will be created automatically.
  • (Not used but done) Delete save files from the game.
  • (Not used but done) Get the last saved game directly by mtime
  • Get the actual file you are playing, with $game_temp.playing_file ("" if none)


These are from the default interface. As I said, it's not so cool.



Put this script over main
(click to show/hide)

Eron made an addon for this script which uses the default interface instead of the new. Place it under mine if you want to use that.
(click to show/hide)


The script uses a new folder to save all the files inside. If it does not exist it will be created automatically. If you have files already, you will have to move them to the new folder.
To change the folder name, find on the very start of the script this line and change it there:
Code: [Select]
FOLDER = "Save"If you name it "" or nil, the files will be saved in the game's folder as always.


Not tested. If there is any problem you can contact me.
I had to rewrite the method :main of Scene_Title, so if you use a modification of the Title beware with this. Practically this is the only incompatibility that can give you problems if you are not careful.

Credits and Thanks

  • Wecoc - The WDSF script basis
  • Eron - Default Interface Script
« Last Edit: August 29, 2014, 07:41:18 AM by KK20 »

Offline KK20

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Re: [XP] Wecoc's Dynamic File System
« Reply #1 on: August 29, 2014, 07:45:10 AM »
*fixes dynamic*

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