About resolution scripts

Started by dullman, September 06, 2014, 09:19:07 pm

Previous topic - Next topic

dullman

Hi i search a resoulution script that:
- allow to change res to 1024x768
- there is no random problems with dll (that requires to restart game the one i currently use has that problem - GMRK)
- it supports the full screen in way that it scales up game to fit screen without blackborder (all scripts from this site have this problem that doesn't support this)

WhiteRose

I don't know of any script that's able to scale to the screen size rather than to a set resolution. This could be a feature in a script somewhere, but I'm not aware of it being so. Sorry. :(

dullman

Quote from: WhiteRose on September 06, 2014, 09:31:29 pm
I don't know of any script that's able to scale to the screen size rather than to a set resolution. This could be a feature in a script somewhere, but I'm not aware of it being so. Sorry. :(


I think you misunderstood, it's only scales in full screen in windowed mod we have set res to 1024x768 in normal way (meaning the map will be 32x24 tiles instead of standard ones 20x15 with tile size 32x32) it just in full screen we had scaled window to fit fullscreen (we still had a 32x24 tiles map on one screen)

G_G

There isn't a script that can change the way fullscreen works. That's coded into the Game.exe itself.

KK20

There is one resolution script (not at the top of my head at the moment--the one where the demo has the title screen of like 3 guys staring at you) that allows fullscreen for various sizes, but it "fakes" it, by which it draws a black rectangle around the game window. There are ways where you can check the user's capable screen resolutions and, if it matches with your game's, you can forcefully change the monitor's resolution. I tried researching on this more than a year ago when I didn't have a basic understanding of Win32API--it was something I wanted to add to Custom Resolution.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

LiTTleDRAgo

September 06, 2014, 11:44:20 pm #5 Last Edit: September 06, 2014, 11:45:49 pm by LiTTleDRAgo
if you just want to scale the screen: http://forum.chaos-project.com/index.php/topic,13476.0.html

Graphics.scale_screen(WIDTH,HEIGHT) # Not works on RGSS1


[XP] Using the VX Ace engine in your XP games


dullman

Quote from: gameus on September 06, 2014, 10:10:01 pm
There isn't a script that can change the way fullscreen works. That's coded into the Game.exe itself.

I must disagree i see two kinds of scripts that uses two approach to fullscreen one presented in forum scripts meaning it's okay to have custom res but in a case when we go fullscreen either display new resources in black box without any stretching or just display 640x480 resolution and dev just tried to disable fullscreen, the other way is presented by goldaryn multiple resolution pack that in full screen is stretched to fill screen (from custom resolution so we have 1024x768 stretched to resolution of monitor)
Quote from: LiTTleDRAgo on September 06, 2014, 11:44:20 pm
if you just want to scale the screen: http://forum.chaos-project.com/index.php/topic,13476.0.html

Graphics.scale_screen(WIDTH,HEIGHT) # Not works on RGSS1


[XP] Using the VX Ace engine in your XP games


is there any function that allows that with res that doesn't have sometimes problems with their dll??
ps. I want res 1024x768 res stretched to fill screen
ps2. i tried yesterday with XPAce but that will cause problems with blizzabs (basically didn't allow to inherit from other superclass if it was inherited previously from different one)

LiTTleDRAgo

if you use RGSS300.dll in the XPA pack, you can change the screen size above 600x480,
after that you can try scale the screen:
Graphics.resize_screen(1024,768)
Graphics.scale_screen(WIDTH,HEIGHT)

PS : Not tested, but probably fail


you can disable alt + enter by using:
Graphics.disable_alt_enter


also for superclass error: http://aluxes-loves-eric.tk/14/superclass-mismatch-for-class-xxx